示例#1
0
 public void ReLoadAdmin(TPlayObject PlayObject, string[] @Params)
 {
     if (PlayObject.m_btPermission < 6)
     {
         return;
     }
     LocalDB.GetInstance().LoadAdminList();
     UserEngine.SendServerGroupMsg(213, M2Share.nServerIndex, "");
     PlayObject.SysMsg("管理员列表重新加载成功...", TMsgColor.c_Green, TMsgType.t_Hint);
 }
示例#2
0
        public void LoadAdmin(string[] @params, TPlayObject PlayObject)
        {
            if ((PlayObject.m_btPermission < 6))
            {
                return;
            }
            LocalDB.GetInstance().LoadAdminList();

            // UserEngine.SendServerGroupMsg(213, nServerIndex, '');
            PlayObject.SysMsg("管理员列表重新加载成功...", TMsgColor.c_Green, TMsgType.t_Hint);
        }
示例#3
0
        public void ReloadMonItems(string[] @Params, TPlayObject PlayObject)
        {
            TMonInfo Monster;

            if ((PlayObject.m_btPermission < 6))
            {
                return;
            }
            try
            {
                for (int I = 0; I < UserEngine.MonsterList.Count; I++)
                {
                    Monster = UserEngine.MonsterList[I];
                    LocalDB.GetInstance().LoadMonitems(Monster.sName, ref Monster.ItemList);
                }
                PlayObject.SysMsg("怪物爆物品列表重加载完成...", TMsgColor.c_Green, TMsgType.t_Hint);
            }
            catch
            {
                PlayObject.SysMsg("怪物爆物品列表重加载失败!!!", TMsgColor.c_Green, TMsgType.t_Hint);
            }
        }
示例#4
0
        public void ReloadNpc(string[] @Params, TPlayObject PlayObject)
        {
            string sParam = string.Empty;

            if (@Params != null)
            {
                sParam = @Params.Length > 0 ? @Params[0] : "";
            }
            List <TMerchant> TmpMerList = null;
            List <TNormNpc>  TmpNorList = null;
            TMerchant        Merchant;
            TNormNpc         NPC;

            if ((PlayObject.m_btPermission < 6))
            {
                return;
            }
            if (("all").ToLower().CompareTo((sParam).ToLower()) == 0)
            {
                LocalDB.GetInstance().ReLoadMerchants();
                UserEngine.ReloadMerchantList();
                PlayObject.SysMsg("交易NPC重新加载完成!!!", TMsgColor.c_Red, TMsgType.t_Hint);
                UserEngine.ReloadNpcList();
                PlayObject.SysMsg("管理NPC重新加载完成!!!", TMsgColor.c_Red, TMsgType.t_Hint);
                return;
            }
            TmpMerList = new List <TMerchant>();
            try
            {
                if (UserEngine.GetMerchantList(PlayObject.m_PEnvir, PlayObject.m_nCurrX, PlayObject.m_nCurrY, 9, TmpMerList) > 0)
                {
                    for (int I = 0; I < TmpMerList.Count; I++)
                    {
                        Merchant = TmpMerList[I];
                        Merchant.ClearScript();
                        Merchant.LoadNpcScript();
                        PlayObject.SysMsg(Merchant.m_sCharName + "重新加载成功...", TMsgColor.c_Green, TMsgType.t_Hint);
                    }
                }
                else
                {
                    PlayObject.SysMsg("附近未发现任何交易NPC!!!", TMsgColor.c_Red, TMsgType.t_Hint);
                }
                TmpNorList = new List <TNormNpc>();
                if (UserEngine.GetNpcList(PlayObject.m_PEnvir, PlayObject.m_nCurrX, PlayObject.m_nCurrY, 9, TmpNorList) > 0)
                {
                    for (int I = 0; I < TmpNorList.Count; I++)
                    {
                        NPC = TmpNorList[I];
                        NPC.ClearScript();
                        NPC.LoadNpcScript();
                        PlayObject.SysMsg(NPC.m_sCharName + "重新加载成功...", TMsgColor.c_Green, TMsgType.t_Hint);
                    }
                }
                else
                {
                    PlayObject.SysMsg("附近未发现任何管理NPC!!!", TMsgColor.c_Red, TMsgType.t_Hint);
                }
            }
            finally
            {
                HUtil32.Dispose(TmpMerList);
                HUtil32.Dispose(TmpNorList);
            }
        }