示例#1
0
        /// <summary>
        /// 初始化的时候,获取关于声音的一些设置
        /// </summary>
        protected AudioManager()
        {
            _localConfig = new LocalConfigManager();
            _audioObject = new GameObject("AudioManager");
            _audio       = _audioObject.AddComponent <AudioSource> ();
            _audioSound  = _audioObject.AddComponent <AudioSource>();

            _audioToggle = System.Convert.ToBoolean(_localConfig.LoadValue("audioToggle", "true"));
            _volume      = _localConfig.LoadValue("audioVolume", 1.0f);
            _soundVolume = _localConfig.LoadValue("audioSoundVolume", 1.0f);
        }
示例#2
0
 private GameGuidManager()
 {
     _localConfig   = new LocalConfigManager();
     _guidGameHall  = bool.Parse(_localConfig.LoadValue(_wordGameHall, "false"));
     _guidRoom      = bool.Parse(_localConfig.LoadValue(_wordRoom, "false"));
     _guidNetSelect = bool.Parse(_localConfig.LoadValue(_wordNetSelect, "false"));
     _guidSelect    = bool.Parse(_localConfig.LoadValue(_wordSelect, "false"));
     _guidBorrow    = bool.Parse(_localConfig.LoadValue(_wordBorrow, "false"));
     _guidPayback   = bool.Parse(_localConfig.LoadValue(_wordPayback, "false"));
     _guidGame      = bool.Parse(_localConfig.LoadValue(_wordGame, "false"));
 }