public void Setup() { defaultValues = new Mock <IDefaultValues>(); dice = new Mock <IDice>(); defaultValues.Setup(e => e.ReduceValues(10, 20)).Returns(dice.Object); GlobalReference.GlobalValues.DefaultValues = defaultValues.Object; baseDamage = new LocalBaseDamageSkill("localBaseSkill", 10, 20, DamageType.Bludgeon); }
public void BaseDamageSkill_Constructor_SpecifiedStamina() { baseDamage = new LocalBaseDamageSkill("localBaseSkill", 10, 20, DamageType.Bludgeon, 1); VerifyBaseDamage(1); }