//========================================================================= //Battle, most functions only used for players //========================================================================= public void ResetForNewTurn() { if (state == LobsterState.Defence) { GetComponent <Animator>().Play("idle", -1, 0); state = LobsterState.Attack; } canAttack = true; }
private void SwitchState() { //change the state and rotate card if (state == LobsterState.Attack) { state = LobsterState.Defence; } else { state = LobsterState.Attack; } }
private void Awake() { state = LobsterState.Attack; }
public void DefendButton() { state = LobsterState.Defence; GetComponent <Animator>().Play("Defend", -1, 0); canAttack = false; }