public void AnalyzeColor(ColorType type) { state = LobotState.CHECK_COLOR; switch (type) { case ColorType.RED: red_effect.SetActive(true); break; case ColorType.BLUE: blue_effect.SetActive(true); break; case ColorType.GREEN: green_effect.SetActive(true); break; case ColorType.YELLOW: yellow_effect.SetActive(true); break; } now_check = type; time_count = 0; }
///<summary> 移動処理終了 </summary> public void FinishMove() { // マップ座標を更新 positionOnMap += new Vector2Int(move_delta.x, move_delta.y); move_delta = Vector2Int.zero; time_count = 0; state = LobotState.WAIT; }
public void Gain(MapType type, Action onSuccess, Action onFail) { is_clear = (type == MapType.GOAL); success = onSuccess; fail = onFail; state = LobotState.GAIN; }
private void FinishGain() { time_count = 0; state = LobotState.WAIT; is_set_hop_pos = true; if (is_clear) { Debug.Log("success"); success(); } else { fail(); Debug.Log("fail"); } }
///<summary> 車体の向きを変更する </summary> public void Look(int dx, int dy) { // 斜めはありえない if (dx == 0) { if (dy > 0) { drotate = new Vector3(0, 0, 180f) - transform.rotation.eulerAngles; } else { drotate = new Vector3(0, 0, 0) - transform.rotation.eulerAngles; } } else { if (dx > 0) { drotate = new Vector3(0, 0, 270f) - transform.rotation.eulerAngles; } else { drotate = new Vector3(0, 0, 90f) - transform.rotation.eulerAngles; } } // deltaが270だったら、90に変換する if (drotate.z == 270) { drotate.z = -90; } else if (drotate.z == -270) { drotate.z = 90; } state = LobotState.LOOK; }
private void FinishAnalyzeColor() { state = LobotState.WAIT; switch (now_check) { case ColorType.RED: red_effect.SetActive(false); break; case ColorType.BLUE: blue_effect.SetActive(false); break; case ColorType.GREEN: green_effect.SetActive(false); break; case ColorType.YELLOW: yellow_effect.SetActive(false); break; } now_check = ColorType.BRANK; time_count = 0; }
private void FinishAnalyzeSound() { state = LobotState.WAIT; sound_effect.SetActive(false); }
public void AnalyzeSound() { state = LobotState.CHECK_SOUND; sound_effect.SetActive(true); }
private void FinishLook() { time_count = 0; state = LobotState.MOVE; drotate = Vector3.zero; }