public MainContent(IGUIMessages receiver, NetworkWindow networkWin) { lobby = new LobbyWindow(receiver,networkWin); test = new TestWindow(); networkWindow = networkWin; this.receiver = receiver; }
private void JoinLobby(object parameter) { Guid lobbyId = (Guid)parameter; Lobby lobbyToJoin = _lobbyProxy.GetLobbyById(lobbyId); CustomPrincipal customPrincipal = Thread.CurrentPrincipal as CustomPrincipal; Guid userId = customPrincipal.Identity.Id; Account account = _accountProxy.FindById(userId); //check if its private //if (lobbyToJoin.pas) //{ // JoinLobbyPasswordDialog jlpd = new JoinLobbyPasswordDialog(); //} if (_lobbyProxy.JoinLobby(userId, lobbyId) || ContainsAccount(userId, lobbyId)) { LobbyWindow _lobbyWindow = new LobbyWindow(lobbyToJoin, _dashboardWindow); _lobbyWindow.Show(); Lobbies = _lobbyProxy.GetLobbies(); IsJoined = true; JoinedLobby = lobbyToJoin; } else { MessageBox.Show("You already joined a lobby", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } }
private void BuildCodeTree() { //models var timeModel = new TimeModel(new UpdateWatcher("Time Model")); var metaService = new MetaService(timeModel, new UpdateWatcher("Meta Service"), 2f); var metaModel = new MetaModel(timeModel, metaService, new UpdateWatcher("Meta Model")); var viewLayersModel = new LayersModel(new UpdateWatcher("Layers Model")); var assetsModel = new AssetsModel(AssetsConfiguration, new UpdateWatcher("Asset Model")); var phys = new Models.Simulation.PhysicsScene("Sim1"); var simModel = new SimulationModel(phys, assetsModel); var applicationModel = new ApplicationModel(metaModel, timeModel, viewLayersModel, simModel, assetsModel, new UpdateWatcher("Application Model")); var presenters = new List <IUpdateablePresenter>(); //views var lobbyView = new LobbyWindow(UiRoot); var loadingWindowView = new Loading(UiRoot); var gameWindowView = new GameWindow(UiRoot); //presenters presenters.Add(new LoadingWindowPresenter(loadingWindowView, applicationModel)); presenters.Add(new LobbyWindowPresenter(lobbyView, applicationModel)); presenters.Add(new GameWindowPresenter(gameWindowView, applicationModel)); //root _rootLoop = new ApplicationLoop(applicationModel, presenters); }
public MainContent(NetworkInterface nif, NetworkWindow networkWin) { lobby = new LobbyWindow(nif,networkWin); test = new TestWindow(); networkWindow = networkWin; networkInterface = nif; }
private async void JoinMatch_Click(object sender, RoutedEventArgs e) { MatchDescriptor match = await _viewModel.JoinMatch(); Window _lobbyWindow = new LobbyWindow(match) { Owner = this }; _lobbyWindow.ShowDialog(); }
public LobbyViewModel(string login) { _login = login; Window = new LobbyWindow(); Window.DataContext = this; clientLogic = new ClientLogic(); clientLogic.EstablishConnection(_login); clientLogic.Client.OnReceiveMessageEvent += ReceivedMessageFromClient; GameTypes = ((GameType[])Enum.GetValues(typeof(GameType))).ToList(); }
public void EnterToLobby() { if (m_kLobbyWindow == null) { m_kLobbyWindow = OpenUI <LobbyWindow> () as LobbyWindow; } m_kLobbyWindow.Show(); m_kLobbyWindow.OnShow(); if (m_kStartWindow != null) { m_kStartWindow.Hide(); } }
private async void HostMatch_Click(object sender, RoutedEventArgs e) { if (_viewModel.ValidateOptions()) { MatchDescriptor match = await _viewModel.HostMatch(); Window _lobbyWindow = new LobbyWindow(match) { Owner = this }; _lobbyWindow.ShowDialog(); } else { MessageBox.Show("Please check the game settings.", "Error"); } }
public override void Add(ScreenManager screenManager) { base.Add(screenManager); Client.State = GameState.Lobby; imgBackground = new ImageBox(Manager) { Image = Client.Content["gui.background"], SizeMode = SizeMode.Stretched }; imgBackground.SetSize(Window.Width, Window.Height); imgBackground.SetPosition(0, 0); imgBackground.Init(); Window.Add(imgBackground); // Add the login window wndLobby = new LobbyWindow(Manager, this); wndLobby.Init(); Window.Add(wndLobby); wndLobby.Show(); }
private void OpenLobby(object parameter) { Guid lobbyId = (Guid)parameter; Lobby lobbyToOpen = _lobbyProxy.GetLobbyById(lobbyId); CustomPrincipal customPrincipal = Thread.CurrentPrincipal as CustomPrincipal; Guid userId = customPrincipal.Identity.Id; Account account = _accountProxy.FindById(userId); //TODO: Check if private and do whatever from there if (ContainsAccount(userId, lobbyId)) { LobbyWindow _lobbyWindow = new LobbyWindow(lobbyToOpen, _dashboardWindow); _lobbyWindow.Show(); Lobbies = _lobbyProxy.GetLobbies(); } else { MessageBox.Show("You already joined a lobby", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } }