static void ProcessEnterRoomResponse(ClientNetLib.PacketData packet) { var response = new RoomEnterResPacket(); response.Decode(packet.BodyData); LobbySceneManager.roomEnterRes.Result = response.Result; if (response.Result == (Int16)ERROR_CODE.NONE) { Debug.Log("방 입장성공"); GameNetworkServer.Instance.ClientStatus = GameNetworkServer.CLIENT_STATUS.ROOM; GameNetworkServer.Instance.RivalID = response.RivalUserID; LobbySceneManager.isWatingEnterRoomRes = false; } else { Debug.Log("방 입장실패"); if (LobbySceneManager.GetMatchedRooom() != -1) { GameNetworkServer.Instance.RequestRoomEnter(LobbySceneManager.GetMatchedRooom()); } } }