private void CreateLobby(LobbyParams lobbyParams) { Lobby = _lobbyFactory.CreateLobby(lobbyParams); //Lobby // .GameObservable // .Take(1) // .Subscribe(CreateGame); }
public void Start() { _doContinue = true; UserPlayerParams = _userService.GetPlayerParams(); //UserPlayerState = _playerFactory.CreatePlayer(UserPlayerParams); LobbyParams lobbyParams = new LobbyParams { Players = new PlayerParams[] { UserPlayerParams } }; CreateLobby(lobbyParams); }