示例#1
0
        private void OnSurrenderConfirm(CUIEvent cuiEvent)
        {
            if (!this.IsWarmBattle())
            {
                this.SendMsgSurrender(1);
            }
            else
            {
                CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo();

                if (masterRoleInfo != null)
                {
                    this.m_lastSurrenderTime = (uint)masterRoleInfo.getCurrentTimeSinceLogin();
                    this.m_maxCnt            = this.GetTotalAcnt();
                    this.m_curCnt            = 1;
                    if (this.m_maxCnt == 1)
                    {
                        LobbyMsgHandler.ForceKillCrystal((int)Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerCamp);
                    }
                    else
                    {
                        this.m_haveRights = false;
                        this.m_result     = this.ConstrcutData(this.m_maxCnt);
                        this.m_timerSeq   = Singleton <CTimerManager> .instance.AddTimer(this.m_random.Next(500, 0xbb8), 1, new CTimer.OnTimeUpHandler(this.OnTimerWarmBattle));

                        this.OpenSurrenderForm(this.m_maxCnt, this.m_curCnt, this.m_result);
                    }
                }
            }
        }
示例#2
0
        private void OnTimerWarmBattle(int timerSequence)
        {
            Singleton <CTimerManager> .instance.RemoveTimer(this.m_timerSeq);

            this.m_timerSeq = -1;
            if (this.m_curCnt != this.m_maxCnt)
            {
                this.m_curCnt++;
                this.m_timerSeq = Singleton <CTimerManager> .instance.AddTimer(this.m_random.Next(500, 0xbb8), 1, new CTimer.OnTimeUpHandler(this.OnTimerWarmBattle));

                this.OpenSurrenderForm(this.m_maxCnt, this.m_curCnt, this.m_result);
            }
            else
            {
                this.m_haveRights = true;
                LobbyMsgHandler.ForceKillCrystal((int)Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerCamp);
            }
        }