void GetCurCharInfo() { if (m_menu[(int)eLobbyMenuType.Character].m_type == eLobbyMenuType.Character) { LobbyMenu_Character menu = m_menu[(int)eLobbyMenuType.Character].gObj.GetComponent <LobbyMenu_Character>(); var spr = menu.GetCharSprite(); var pos = menu.GetCharSprPosition(PlayerDataManager.Instance.GetCurHero() - 1); //로비의 캐릭터 이미지를 현재 선택된 것으로 변경 m_charSpr.sprite2D = spr; m_charSpr.MakePixelPerfect(); m_charSpr.transform.localPosition = pos + Vector3.up * 80f; //캐릭터 아이콘도 변경 m_charIconSpr.spriteName = string.Format("select_character_{0:00}", PlayerDataManager.Instance.GetCurHero()); //각 캐릭터의 이미지마다 Tween 포지션이 다르므로 각자의 포지션으로 변경 후 시작시켜줌. m_charTween.from = m_charSpr.transform.localPosition; m_charTween.to = m_charTween.from + Vector3.down * 20f; m_charTween.ResetToBeginning(); m_charTween.PlayForward(); } }
void LoadInventoryInfo() { m_charMenu = m_charMenu.gObj.GetComponent <LobbyMenu_Character>(); var spr = m_charMenu.GetCharSprite(); var pos = m_charMenu.GetCharSprPosition(PlayerDataManager.Instance.GetCurHero() - 1); //로비의 캐릭터 이미지를 현재 선택된 것으로 변경 m_charSpr.sprite2D = spr; m_charSpr.MakePixelPerfect(); m_charSpr.transform.localPosition = pos + Vector3.up * 400f; m_charTween.from = m_charSpr.transform.localPosition; m_charTween.to = m_charTween.from + Vector3.down * 20f; m_charTween.ResetToBeginning(); m_charTween.PlayForward(); for (int i = 0; i < PlayerDataManager.Instance.GetEquipmentsNums(); i++) { if (PlayerDataManager.Instance.IsOwnedItem(i)) { string target = string.Format("Equipment/Equipment_{0:00}", i + 1); if (!m_itemDict.ContainsKey(target)) { GameObject equips = Resources.Load <GameObject>(target); var equip = Instantiate(equips) as GameObject; Item item = equip.GetComponent <Item>(); m_itemDict.Add(target, item); equip.transform.SetParent(m_uiGrid.transform); equip.transform.localPosition = Vector3.zero; equip.transform.localScale = Vector3.one; //장착되어있던 장비들 처리. if (PlayerDataManager.Instance.IsEquippedItem(item.m_class, (int)item.m_type)) { switch (item.m_class) { case Item.eItemClass.Weapon: m_equipItems[0].spriteName = item.m_icon.spriteName; break; case Item.eItemClass.Armor: m_equipItems[1].spriteName = item.m_icon.spriteName; break; case Item.eItemClass.Acc: m_equipItems[2].spriteName = item.m_icon.spriteName; break; default: break; } } } } } m_uiGrid.Reposition(); //다시 자식들을 정렬하게함. }