public void Initialize(PlayerLobbySlot slot, LobbyMenu menu) { m_slot = slot; m_menu = menu; m_menu.SetSlotTeam(m_slot, m_team); m_slot.SetPlayerName(m_playerName); m_slot.SetReadyMarkerTexture(m_ready); }
public void SetTeam(int team) { if (m_team == team) { return; } m_team = team; if ((m_slot != null) && (m_menu != null)) { m_menu.SetSlotTeam(m_slot, m_team); } if (isServer) { RpcSetTeam(team); } else if (isLocalPlayer) { CmdSetTeam(team); } }