public void PointerClick(object sender, PointerEventArgs e) { switch (e.target.name) { case "Very Easy": lobbyHandler.SetGameDifficulty(EDifficulty.VeryEasy); break; case "Easy": lobbyHandler.SetGameDifficulty(EDifficulty.Easy); break; case "Hard": lobbyHandler.SetGameDifficulty(EDifficulty.Hard); break; case "Very Hard": lobbyHandler.SetGameDifficulty(EDifficulty.VeryHard); break; case "Game Start": lobbyHandler.GameStart(); break; case "unitychan_statue": lobbyHandler.ChangePlayerModel(EPlayerModel.UnityChan); break; case "zombie_statue": lobbyHandler.ChangePlayerModel(EPlayerModel.Zombie); break; case "rin_statue": lobbyHandler.ChangePlayerModel(EPlayerModel.Rin); break; case "knight_statue": lobbyHandler.ChangePlayerModel(EPlayerModel.Knight); break; case "UP": lobbyHandler.BeatmapScrollUp(); break; case "DOWN": lobbyHandler.BeatmapScrollDown(); break; case "Osu Beatmap Button(Clone)": Text TargetText = e.target.GetComponentInChildren <Text>(); string SongName = TargetText.text; lobbyHandler.SelectSong(SongName, TargetText); break; default: break; } }