public PlatformSpawner(SiraLog siraLog, System.Random random, MaterialSwapper materialSwapper, AssetLoader assetLoader, EnvironmentHider environmentHider, PlatformManager platformManager, GameScenesManager gameScenesManager, LobbyGameStateModel lobbyGameStateModel) { _siraLog = siraLog; _random = random; _materialSwapper = materialSwapper; _assetLoader = assetLoader; _environmentHider = environmentHider; _platformManager = platformManager; _gameScenesManager = gameScenesManager; _lobbyGameStateModel = lobbyGameStateModel; }
public PlatformSpawner(SiraLog siraLog, PluginConfig config, AssetLoader assetLoader, EnvironmentHider environmentHider, PlatformManager platformManager, GameScenesManager gameScenesManager, LobbyGameStateModel lobbyGameStateModel) { _siraLog = siraLog; _config = config; _assetLoader = assetLoader; _environmentHider = environmentHider; _platformManager = platformManager; _gameScenesManager = gameScenesManager; _lobbyGameStateModel = lobbyGameStateModel; _random = new Random(); }