private ModelSkinController AddDefaultSkin(GameObject def)
        {
            base.Logger.LogInfo("Adding default skin to " + def);

            ModelSkinController component = def.GetComponentInChildren <ModelLocator>().modelTransform.gameObject.AddComponent <ModelSkinController>();
            CharacterModel      model     = def.GetComponentInChildren <ModelLocator>().modelTransform.GetComponentInChildren <CharacterModel>();

            LoadoutAPI.SkinDefInfo skinDefInfo = default(LoadoutAPI.SkinDefInfo);
            skinDefInfo.BaseSkins             = new SkinDef[0];
            skinDefInfo.Icon                  = LoadoutAPI.CreateSkinIcon(Color.black, Color.white, Color.black, Color.white);
            skinDefInfo.NameToken             = "Default";
            skinDefInfo.UnlockableName        = "";
            skinDefInfo.RootObject            = def.GetComponentInChildren <ModelLocator>().modelTransform.gameObject;
            skinDefInfo.RendererInfos         = model.baseRendererInfos;
            skinDefInfo.MeshReplacements      = new SkinDef.MeshReplacement[0];
            skinDefInfo.GameObjectActivations = new SkinDef.GameObjectActivation[1] {
                new SkinDef.GameObjectActivation()
                {
                    gameObject = def, shouldActivate = true
                }
            };
            skinDefInfo.Name = "DEFAULT_" + def.name + "_SKIN";

            if (model)
            {
                skinDefInfo.RendererInfos = model.baseRendererInfos;

                for (int i = 0; i < skinDefInfo.RendererInfos.Length; i++)
                {
                    skinDefInfo.RendererInfos[i].defaultMaterial.enableInstancing         = true;
                    skinDefInfo.RendererInfos[i].renderer.material.enableInstancing       = true;
                    skinDefInfo.RendererInfos[i].renderer.sharedMaterial.enableInstancing = true;
                }

                SkinDef skinDef3 = LoadoutAPI.CreateNewSkinDef(skinDefInfo);
                component.skins = new SkinDef[1] {
                    skinDef3
                };

                LoadoutAPI.AddSkinToCharacter(def, skinDef3);

                SkinDef[] skins = component.skins;

                SkinDef[][] newSkins = typeof(BodyCatalog).GetFieldValue <SkinDef[][]>("skins");
                newSkins[BodyCatalog.FindBodyIndex(def)] = skins;
                typeof(BodyCatalog).SetFieldValue <SkinDef[][]>("skins", newSkins);
            }
            else
            {
                base.Logger.LogError("Unable to create new skin for " + def);
            }

            return(component);
        }
        public void Awake()
        {
            Stonk.nameToken                 = "Artifact of Stonk";
            Stonk.descriptionToken          = "Every hit gives you items, getting hurt takes them away";
            Stonk.smallIconDeselectedSprite = LoadoutAPI.CreateSkinIcon(Color.white, Color.white, Color.white, Color.white);
            Stonk.smallIconSelectedSprite   = LoadoutAPI.CreateSkinIcon(Color.grey, Color.white, Color.white, Color.white);

            ArtifactCatalog.getAdditionalEntries += (list) =>
            {
                list.Add(Stonk);
            };

            On.RoR2.CharacterBody.OnTakeDamageServer += CharacterBody_OnTakeDamageServer;
        }
示例#3
0
        public static void RegisterSkins()
        {
            GameObject bodyPrefab = GrovetenderPlugin.myCharacter;

            GameObject     model          = bodyPrefab.GetComponentInChildren <ModelLocator>().modelTransform.gameObject;
            CharacterModel characterModel = model.GetComponent <CharacterModel>();

            if (model.GetComponent <ModelSkinController>())
            {
                GrovetenderPlugin.Destroy(model.GetComponent <ModelSkinController>());
            }

            ModelSkinController skinController = model.AddComponent <ModelSkinController>();
            ChildLocator        childLocator   = model.GetComponent <ChildLocator>();

            SkinnedMeshRenderer mainRenderer = Reflection.GetFieldValue <SkinnedMeshRenderer>(characterModel, "mainSkinnedMeshRenderer");

            LanguageAPI.Add("GROVETENDERBODY_DEFAULT_SKIN_NAME", "Default");

            LoadoutAPI.SkinDefInfo skinDefInfo = default(LoadoutAPI.SkinDefInfo);
            skinDefInfo.BaseSkins = Array.Empty <SkinDef>();
            skinDefInfo.ProjectileGhostReplacements = new SkinDef.ProjectileGhostReplacement[0];
            skinDefInfo.MinionSkinReplacements      = new SkinDef.MinionSkinReplacement[0];

            skinDefInfo.GameObjectActivations = Array.Empty <SkinDef.GameObjectActivation>();

            skinDefInfo.Icon             = LoadoutAPI.CreateSkinIcon(new Color(0.09f, 0.03f, 0.03f), new Color(0.039f, 0.039f, 0.078f), new Color(0.61f, 0.59f, 0.5f), new Color(0.9f, 0.9f, 0.9f));
            skinDefInfo.MeshReplacements = new SkinDef.MeshReplacement[0];

            /*{
             *  new SkinDef.MeshReplacement
             *  {
             *      renderer = mainRenderer,
             *      mesh = mainRenderer.sharedMesh
             *  }
             * };*/
            skinDefInfo.Name           = "GROVETENDERBODY_DEFAULT_SKIN_NAME";
            skinDefInfo.NameToken      = "GROVETENDERBODY_DEFAULT_SKIN_NAME";
            skinDefInfo.RendererInfos  = characterModel.baseRendererInfos;
            skinDefInfo.RootObject     = model;
            skinDefInfo.UnlockableName = "";

            SkinDef defaultSkin = LoadoutAPI.CreateNewSkinDef(skinDefInfo);

            skinController.skins = new SkinDef[1]
            {
                defaultSkin
            };
        }
示例#4
0
        public static void InitializeArtifact()
        {
            GoombaArtifactDef.nameToken                 = "Artifact of Goombastomping";
            GoombaArtifactDef.descriptionToken          = "Deal substantial damage upon landing on an enemy's head.";
            GoombaArtifactDef.smallIconDeselectedSprite = LoadoutAPI.CreateSkinIcon(Color.black, Color.white, Color.white, Color.white);
            GoombaArtifactDef.smallIconSelectedSprite   = LoadoutAPI.CreateSkinIcon(Color.gray, Color.white, Color.white, Color.white);
            ArtifactAPI.Add(GoombaArtifactDef);

            goombaGameObject.name = "GoombaStomp";

            if (deathMessages.Value)
            {
                LanguageAPI.Add("PLAYER_DEATH_QUOTE_GOOMBADEATH", goombaDeathToken);
                LanguageAPI.Add("PLAYER_DEATH_QUOTE_GOOMBADEATH_2P", goombaDeathMultiplayerToken);
            }
        }
示例#5
0
        private void CreateHenryPrefab()
        {
            if (!HenryBody)
            {
                PrefabBuilder builder = new PrefabBuilder();
                builder.prefabName = "HenryBody";
                builder.masteryAchievementUnlockable = "";
                builder.model               = Assets.mainAssetBundle.LoadAsset <GameObject>("mdlHenry");
                builder.defaultSkinIcon     = LoadoutAPI.CreateSkinIcon(API.HexToColor("00A86B"), API.HexToColor("E56717"), API.HexToColor("D9DDDC"), API.HexToColor("43464B"));
                builder.masterySkinIcon     = LoadoutAPI.CreateSkinIcon(API.HexToColor("00A86B"), API.HexToColor("E56717"), API.HexToColor("D9DDDC"), API.HexToColor("43464B"));
                builder.masterySkinDelegate = material;

                HenryBody = builder.CreatePrefab();
                Material material()
                {
                    return(Assets.mainAssetBundle.LoadAsset <Material>("matHenryAlt"));
                }
            }
        }
示例#6
0
        public static void RegisterSkins()
        {
            GameObject bodyPrefab = Templar.myCharacter;

            GameObject          model          = bodyPrefab.GetComponentInChildren <ModelLocator>().modelTransform.gameObject;
            CharacterModel      characterModel = model.GetComponent <CharacterModel>();
            ModelSkinController skinController = model.AddComponent <ModelSkinController>();
            ChildLocator        childLocator   = model.GetComponent <ChildLocator>();
            SkinnedMeshRenderer mainRenderer   = Reflection.GetFieldValue <SkinnedMeshRenderer>(characterModel, "mainSkinnedMeshRenderer");

            #region Default Skin
            LanguageAPI.Add("Templar_DEFAULT_SKIN", "Default");
            LoadoutAPI.SkinDefInfo skinDefInfo = default(LoadoutAPI.SkinDefInfo);
            skinDefInfo.BaseSkins = Array.Empty <SkinDef>();
            skinDefInfo.MinionSkinReplacements      = new SkinDef.MinionSkinReplacement[0];
            skinDefInfo.ProjectileGhostReplacements = new SkinDef.ProjectileGhostReplacement[0];
            skinDefInfo.Icon             = LoadoutAPI.CreateSkinIcon(new Color(0.64f, 0.31f, 0.22f), new Color(0.54f, 0.21f, 0.12f), new Color(0.64f, 0.31f, 0.22f), new Color(0.54f, 0.21f, 0.12f));
            skinDefInfo.MeshReplacements = new SkinDef.MeshReplacement[0];
            skinDefInfo.Name             = "Templar_DEFAULT_SKIN";
            skinDefInfo.NameToken        = "Templar_DEFAULT_SKIN";
            skinDefInfo.RendererInfos    = characterModel.baseRendererInfos;
            skinDefInfo.RootObject       = model;
            CharacterModel.RendererInfo[] rendererInfos = skinDefInfo.RendererInfos;
            CharacterModel.RendererInfo[] array         = new CharacterModel.RendererInfo[rendererInfos.Length];
            rendererInfos.CopyTo(array, 0);
            Material material = array[0].defaultMaterial;
            if (material)
            {
                material = UnityEngine.Object.Instantiate <Material>(LegacyResourcesAPI.Load <GameObject>("Prefabs/CharacterBodies/ClayBruiserBody").GetComponentInChildren <CharacterModel>().baseRendererInfos[0].defaultMaterial);
                array[0].defaultMaterial = material;
            }
            skinDefInfo.RendererInfos = array;
            SkinDef defaultSkin = LoadoutAPI.CreateNewSkinDef(skinDefInfo);
            #endregion

            var skinDefs = new List <SkinDef>()
            {
                defaultSkin
            };

            skinController.skins = skinDefs.ToArray();
        }
        public static void RegisterArtifacts()
        {
            GoombaArtifactDef.nameToken                 = "Artifact of Headstomping";
            GoombaArtifactDef.descriptionToken          = "Deal substantial damage upon landing on an enemy's head.";
            GoombaArtifactDef.smallIconDeselectedSprite = LoadoutAPI.CreateSkinIcon(Color.white, Color.white, Color.white, Color.white);
            GoombaArtifactDef.smallIconSelectedSprite   = LoadoutAPI.CreateSkinIcon(Color.gray, Color.white, Color.white, Color.white);

            goombaGameObject.name = "GoombaStomp";

            LanguageAPI.Add("PLAYER_DEATH_QUOTE_GOOMBADEATH", goombaDeathToken);
            LanguageAPI.Add("PLAYER_DEATH_QUOTE_GOOMBADEATH_2P", goombaDeathMultiplayerToken);

            ArtifactCatalog.getAdditionalEntries += (list) =>
            {
                list.Add(GoombaArtifactDef);
            };

            On.RoR2.CharacterMotor.OnHitGround += CharacterMotor_OnHitGround;
            On.RoR2.GlobalEventManager.OnPlayerCharacterDeath += GlobalEventManager_OnPlayerCharacterDeath; //full override until i can get IL
        }
示例#8
0
        public void Awake()
        {
            Conversion                  = ScriptableObject.CreateInstance <ArtifactDef>();
            Conversion.nameToken        = "Artifact of Conversion";
            Conversion.descriptionToken = "Amount of your items is capped with your experience level, BUT you can DROP your items. Gain experience and share with friends! Click on an item to drop.";
            Sprite template                 = LoadoutAPI.CreateSkinIcon(Color.white, Color.white, Color.white, Color.white);
            string artifactIconPath         = $"file:\\\\{Info.Location}\\..\\conv.png";
            string artifactIconDisabledPath = $"file:\\\\{Info.Location}\\..\\convdis.png";
            WWW    w = new WWW(artifactIconPath);

            while (!w.isDone)
            {
                ;
            }
            WWW ww = new WWW(artifactIconDisabledPath);

            while (!ww.isDone)
            {
                ;
            }
            Texture2D artifactIconTexture         = w.texture;
            Texture2D artifactIconDisabledTexture = ww.texture;
            Sprite    artifactIcon         = Sprite.Create(artifactIconTexture, template.rect, template.pivot);
            Sprite    artifactDisabledIcon = Sprite.Create(artifactIconDisabledTexture, template.rect, template.pivot);

            Conversion.smallIconDeselectedSprite = artifactDisabledIcon;
            Conversion.smallIconSelectedSprite   = artifactIcon;

            ArtifactCatalog.getAdditionalEntries += (list) =>
            {
                list.Add(Conversion);
            };

            RunArtifactManager.onArtifactEnabledGlobal += RunArtifactManager_onArtifactEnabledGlobal;

            RunArtifactManager.onArtifactDisabledGlobal += RunArtifactManager_onArtifactDisabledGlobal;
        }
        public void AddSkin(GameObject gameObject, string SkinFolder, ConfigFile config)
        {
            LoadoutAPI.SkinDefInfo skinDefInfo = new LoadoutAPI.SkinDefInfo();
            skinDefInfo.BaseSkins             = new SkinDef[0];
            skinDefInfo.Icon                  = LoadoutAPI.CreateSkinIcon(config.Bind <Color>("", "IconColorTop", Color.magenta).Value, config.Bind <Color>("", "IconColorRight", Color.black).Value, config.Bind <Color>("", "IconColorBottom", Color.magenta).Value, config.Bind <Color>("", "IconColorLeft", Color.black).Value);
            skinDefInfo.NameToken             = config.Bind <string>("", "SkinName", "DefaultName").Value;
            skinDefInfo.UnlockableName        = config.Bind <string>("", "UnlockableName", "").Value;
            skinDefInfo.RootObject            = gameObject.GetComponentInChildren <ModelLocator>().modelTransform.gameObject;
            skinDefInfo.RendererInfos         = new CharacterModel.RendererInfo[0];
            skinDefInfo.MeshReplacements      = new SkinDef.MeshReplacement[0];
            skinDefInfo.GameObjectActivations = new SkinDef.GameObjectActivation[0];
            skinDefInfo.Name                  = "CUSTOM_" + gameObject.name + "_SKIN";

            base.Logger.LogInfo("Adding new skin to " + gameObject.name + " with name " + skinDefInfo.NameToken);

            int    MeshReplacementIndex = config.Bind <int>("", "MeshReplacementIndex", -1).Value;
            string MeshReplacementKey   = config.Bind <string>("", "SkinMeshToUse", "Default").Value;

            string minionSkinForBody = config.Bind <string>("", "MinionReplacementForBody", "NONE", new ConfigDescription("If this is a minion skin, determines the characterbody for it")).Value;
            string minionSkinForSkin = config.Bind <string>("", "MinionReplacementForSkin", "NONE", new ConfigDescription("If this is a minion skin, determines the characterbody for it")).Value;


            bool isMinionSkin = false;

            if (minionSkinForBody != null)
            {
                isMinionSkin = minionSkinForBody != "NONE";
            }


            if (MeshReplacementKey != "Default" && MeshReplacementKey != "Custom" && MeshReplacementKey != null)
            {
                SkinDef def1 = gameObject.GetComponentInChildren <ModelLocator>().modelTransform.GetComponentInChildren <ModelSkinController>().skins.First(x => x.nameToken == MeshReplacementKey);
                MeshReplacementIndex = Array.IndexOf(gameObject.GetComponentInChildren <ModelLocator>().modelTransform.GetComponentInChildren <ModelSkinController>().skins, def1);
            }

            SkinDef def = gameObject.GetComponentInChildren <ModelLocator>().modelTransform.GetComponentInChildren <ModelSkinController>().skins[MeshReplacementIndex];

            if (def)
            {
                skinDefInfo.MeshReplacements = def.meshReplacements;
                skinDefInfo.RendererInfos    = def.rendererInfos;
            }

            CharacterModel.RendererInfo[] rendererInfos = skinDefInfo.RendererInfos;
            CharacterModel.RendererInfo[] array         = new CharacterModel.RendererInfo[rendererInfos.Length];
            rendererInfos.CopyTo(array, 0);



            foreach (string MaterialFolder in Directory.EnumerateDirectories(SkinFolder))
            {
                //Get name of render from folder name
                string[] MaterialIndexVs = MaterialFolder.Split(new string[] { @"\" }, StringSplitOptions.None);
                string   RendererName    = MaterialIndexVs[MaterialIndexVs.Length - 1];

                //Find the renderer based on the name
                int index = Array.IndexOf(array, array.FirstOrDefault(x => x.renderer.name == RendererName));

                //Get the material of the renderer
                Material defaultMaterial = array[index].defaultMaterial;


                if (defaultMaterial)
                {
                    //Create a clone of the material
                    defaultMaterial = UnityEngine.Object.Instantiate <Material>(defaultMaterial);

                    //Iterate through all files related to this material from the skin folder
                    foreach (string FilePath in Directory.EnumerateFiles(MaterialFolder))
                    {
                        //Loading and applying textures from .png
                        if (FilePath.EndsWith(".PNG") || FilePath.EndsWith(".png"))
                        {
                            //Use File name to get texture name
                            string[] FilePathVs = FilePath.Split(new string[] { @"\" }, StringSplitOptions.None);
                            string   FileName   = FilePathVs[FilePathVs.Length - 1].Replace(".PNG", "");

                            //Create new Texture2d and load image in
                            Texture2D savedTex = new Texture2D(1, 1, TextureFormat.RGBAFloat, false, true);
                            ImageConversion.LoadImage(savedTex, System.IO.File.ReadAllBytes(FilePath));

                            //Apply the loaded image
                            savedTex.Apply();

                            //Attempt to place this image onto the material in the correct property
                            if (defaultMaterial.HasProperty(FileName))
                            {
                                defaultMaterial.enableInstancing = true;
                                defaultMaterial.SetTexture(FileName, GetReadableTextureCopy(savedTex));
                            }
                        }
                        else if (FilePath.EndsWith(".cfg"))
                        {
                            //Load the config at this path
                            BepInEx.Configuration.ConfigFile perMatConfig = new ConfigFile(FilePath, true);

                            //iterate through material properties and apply via config
                            foreach (string value in floatProperties)
                            {
                                if (defaultMaterial.HasProperty(value))
                                {
                                    defaultMaterial.SetFloat(value, perMatConfig.Bind <float>("", value, defaultMaterial.GetFloat(value), new ConfigDescription("Sets the value for " + value)).Value);
                                }
                            }

                            foreach (string value in colorProperties)
                            {
                                if (defaultMaterial.HasProperty(value))
                                {
                                    defaultMaterial.SetColor(value, perMatConfig.Bind <Color>("", value, defaultMaterial.GetColor(value), new ConfigDescription("Sets the value for " + value)).Value);
                                }
                            }

                            foreach (string value in defaultMaterial.shaderKeywords)
                            {
                                bool isEnabled = perMatConfig.Bind <bool>("", value, defaultMaterial.IsKeywordEnabled(value), new ConfigDescription("Sets the value for " + value)).Value;

                                if (isEnabled)
                                {
                                    defaultMaterial.EnableKeyword(value);
                                }
                                else
                                {
                                    defaultMaterial.DisableKeyword(value);
                                }
                            }
                        }
                        else
                        {
                            base.Logger.LogError("Unsupported file found in material folder: " + FilePath);
                        }
                    }


                    array[index].defaultMaterial = defaultMaterial;
                }
            }

            skinDefInfo.RendererInfos = array;
            LoadoutAPI.AddSkinToCharacter(gameObject, skinDefInfo);

            SkinDef[] skins = gameObject.GetComponentInChildren <ModelLocator>().modelTransform.GetComponentInChildren <ModelSkinController>().skins;

            skins[skins.Length - 1].minionSkinReplacements      = new SkinDef.MinionSkinReplacement[0];
            skins[skins.Length - 1].projectileGhostReplacements = new SkinDef.ProjectileGhostReplacement[0];


            if (isMinionSkin)
            {
                base.Logger.LogInfo("Is a minion skin");

                foreach (GameObject body in BodyCatalog.allBodyPrefabs)
                {
                    if (body.name == minionSkinForBody)
                    {
                        base.Logger.LogInfo("Applying minionskinreplacement");

                        SkinDef defForMaster = body.GetComponentInChildren <ModelSkinController>().skins.First(x => x.nameToken == minionSkinForSkin);

                        base.Logger.LogInfo("Size was " + defForMaster.minionSkinReplacements.Length);


                        Array.Resize(ref defForMaster.minionSkinReplacements, defForMaster.minionSkinReplacements.Length + 1);
                        defForMaster.minionSkinReplacements[defForMaster.minionSkinReplacements.Length - 1] = new SkinDef.MinionSkinReplacement()
                        {
                            minionBodyPrefab = gameObject, minionSkin = skins[skins.Length - 1]
                        };

                        base.Logger.LogInfo("Size is now " + defForMaster.minionSkinReplacements.Length);
                    }
                }
            }

            SkinDef[][] newSkins = typeof(BodyCatalog).GetFieldValue <SkinDef[][]>("skins");
            newSkins[BodyCatalog.FindBodyIndex(gameObject)] = skins;
            typeof(BodyCatalog).SetFieldValue <SkinDef[][]>("skins", newSkins);
        }
示例#10
0
        public void AddSkin(SurvivorDef def, string SkinFolder, ConfigFile config)
        {
            GameObject gameObject = def.bodyPrefab;

            LoadoutAPI.SkinDefInfo skinDefInfo = new LoadoutAPI.SkinDefInfo();
            skinDefInfo.BaseSkins             = new SkinDef[0];
            skinDefInfo.Icon                  = LoadoutAPI.CreateSkinIcon(config.Bind <Color>("", "IconColorTop", Color.magenta).Value, config.Bind <Color>("", "IconColorRight", Color.black).Value, config.Bind <Color>("", "IconColorBottom", Color.magenta).Value, config.Bind <Color>("", "IconColorLeft", Color.black).Value);
            skinDefInfo.NameToken             = config.Bind <string>("", "SkinName", "DefaultName").Value;
            skinDefInfo.UnlockableName        = config.Bind <string>("", "UnlockableName", "").Value;
            skinDefInfo.RootObject            = def.bodyPrefab.GetComponent <ModelLocator>().modelTransform.gameObject;
            skinDefInfo.RendererInfos         = new CharacterModel.RendererInfo[0];
            skinDefInfo.MeshReplacements      = new SkinDef.MeshReplacement[0];
            skinDefInfo.GameObjectActivations = new SkinDef.GameObjectActivation[0];
            skinDefInfo.Name                  = "SKIN_" + gameObject.name + "_DEFAULT";



            int MeshReplacementIndex = config.Bind <int>("", "MeshReplacementIndex", 0).Value;

            if (MeshReplacementIndex != -1)
            {
                skinDefInfo.MeshReplacements = gameObject.GetComponent <ModelLocator>().modelTransform.GetComponent <ModelSkinController>().skins[MeshReplacementIndex].meshReplacements;
                skinDefInfo.RendererInfos    = gameObject.GetComponent <ModelLocator>().modelTransform.GetComponent <ModelSkinController>().skins[MeshReplacementIndex].rendererInfos;
            }

            CharacterModel.RendererInfo[] rendererInfos = skinDefInfo.RendererInfos;
            CharacterModel.RendererInfo[] array         = new CharacterModel.RendererInfo[rendererInfos.Length];
            rendererInfos.CopyTo(array, 0);



            foreach (string MaterialFolder in Directory.EnumerateDirectories(SkinFolder))
            {
                string[] MaterialIndexVs = MaterialFolder.Split(new string[] { @"\" }, StringSplitOptions.None);
                string   RendererName    = MaterialIndexVs[MaterialIndexVs.Length - 1];

                int index = Array.IndexOf(array, array.FirstOrDefault(x => x.renderer.name == RendererName));

                Material defaultMaterial = array[index].defaultMaterial;
                if (defaultMaterial)
                {
                    defaultMaterial = UnityEngine.Object.Instantiate <Material>(defaultMaterial);

                    foreach (string FilePath in Directory.EnumerateFiles(MaterialFolder))
                    {
                        if (FilePath.EndsWith(".PNG") || FilePath.EndsWith(".png"))
                        {
                            string[] FilePathVs = FilePath.Split(new string[] { @"\" }, StringSplitOptions.None);
                            string   FileName   = FilePathVs[FilePathVs.Length - 1].Replace(".PNG", "");

                            Texture2D savedTex = new Texture2D(1, 1, TextureFormat.RGBAFloat, false, true);
                            ImageConversion.LoadImage(savedTex, System.IO.File.ReadAllBytes(FilePath));

                            savedTex.Apply();

                            if (defaultMaterial.HasProperty(FileName))
                            {
                                defaultMaterial.enableInstancing = true;
                                defaultMaterial.SetTexture(FileName, GetReadableTextureCopy(savedTex));
                            }
                        }
                        else if (FilePath.EndsWith(".cfg"))
                        {
                            string[] ConfigPathVs = FilePath.Split(new string[] { @"\" }, StringSplitOptions.None);
                            string   ConfigName   = @"BepInEx\skins\" + ConfigPathVs[ConfigPathVs.Length - 4] + @"\" + ConfigPathVs[ConfigPathVs.Length - 3] + @"\" + ConfigPathVs[ConfigPathVs.Length - 2] + @"\" + ConfigPathVs[ConfigPathVs.Length - 1];
                            BepInEx.Configuration.ConfigFile perMatConfig = new ConfigFile(ConfigName, true);

                            {
                                foreach (string value in floatProperties)
                                {
                                    if (defaultMaterial.HasProperty(value))
                                    {
                                        defaultMaterial.SetFloat(value, perMatConfig.Bind <float>("", value, defaultMaterial.GetFloat(value), new ConfigDescription("Sets the value for " + value)).Value);
                                    }
                                }



                                foreach (string value in colorProperties)
                                {
                                    if (defaultMaterial.HasProperty(value))
                                    {
                                        defaultMaterial.SetColor(value, perMatConfig.Bind <Color>("", value, defaultMaterial.GetColor(value), new ConfigDescription("Sets the value for " + value)).Value);
                                    }
                                }

                                foreach (string value in defaultMaterial.shaderKeywords)
                                {
                                    bool isEnabled = perMatConfig.Bind <bool>("", value, defaultMaterial.IsKeywordEnabled(value), new ConfigDescription("Sets the value for " + value)).Value;

                                    if (isEnabled)
                                    {
                                        defaultMaterial.EnableKeyword(value);
                                    }
                                    else
                                    {
                                        defaultMaterial.DisableKeyword(value);
                                    }
                                }
                            }
                        }
                        else if (FilePath.EndsWith(".obj"))
                        {
                            Mesh        holderMesh = new Mesh();
                            ObjImporter newMesh    = new ObjImporter();
                            holderMesh = newMesh.ImportFile(FilePath);

                            if (array[index].renderer.gameObject.GetComponent <MeshFilter>())
                            {
                                Array.Resize(ref skinDefInfo.MeshReplacements, skinDefInfo.MeshReplacements.Length + 1);
                                skinDefInfo.MeshReplacements[skinDefInfo.MeshReplacements.Length - 1].mesh     = holderMesh;
                                skinDefInfo.MeshReplacements[skinDefInfo.MeshReplacements.Length - 1].renderer = array[index].renderer;

                                (skinDefInfo.MeshReplacements[skinDefInfo.MeshReplacements.Length - 1].renderer as SkinnedMeshRenderer).sharedMesh = holderMesh;
                            }
                        }
                        else
                        {
                            base.Logger.LogError("Unsupported file found in material folder: " + FilePath);
                        }
                    }


                    array[index].defaultMaterial = defaultMaterial;
                }
            }

            base.Logger.LogInfo("Added new skin to " + def.bodyPrefab.name + " with name " + skinDefInfo.NameToken);

            skinDefInfo.RendererInfos = array;
            LoadoutAPI.AddSkinToCharacter(def.bodyPrefab, skinDefInfo);

            SkinDef[] skins = def.bodyPrefab.GetComponent <ModelLocator>().modelTransform.GetComponent <ModelSkinController>().skins;

            SkinDef[][] newSkins = typeof(BodyCatalog).GetFieldValue <SkinDef[][]>("skins");
            newSkins[SurvivorCatalog.GetBodyIndexFromSurvivorIndex(def.survivorIndex)] = skins;
            typeof(BodyCatalog).SetFieldValue <SkinDef[][]>("skins", newSkins);
        }
示例#11
0
        private void AddSkins(GameObject bodyObject)    //credits to rob
        {
            GameObject     bodyPrefab     = bodyObject;
            GameObject     model          = bodyPrefab.GetComponentInChildren <ModelLocator>().modelTransform.gameObject;
            CharacterModel characterModel = model.GetComponent <CharacterModel>();

            ModelSkinController skinController = null;

            if (model.GetComponent <ModelSkinController>())
            {
                skinController = model.GetComponent <ModelSkinController>();
            }
            else
            {
                skinController = model.AddComponent <ModelSkinController>();
            }

            SkinnedMeshRenderer mainRenderer = Reflection.GetFieldValue <SkinnedMeshRenderer>(characterModel, "mainSkinnedMeshRenderer");

            if (mainRenderer == null)
            {
                CharacterModel.RendererInfo[] bRI = Reflection.GetFieldValue <CharacterModel.RendererInfo[]>(characterModel, "baseRendererInfos");
                if (bRI != null)
                {
                    foreach (CharacterModel.RendererInfo rendererInfo in bRI)
                    {
                        if (rendererInfo.renderer is SkinnedMeshRenderer)
                        {
                            mainRenderer = (SkinnedMeshRenderer)rendererInfo.renderer;
                            break;
                        }
                    }
                    if (mainRenderer != null)
                    {
                        characterModel.SetFieldValue <SkinnedMeshRenderer>("mainSkinnedMeshRenderer", mainRenderer);
                    }
                }
            }

            LoadoutAPI.SkinDefInfo skinDefInfo = default(LoadoutAPI.SkinDefInfo);
            skinDefInfo.BaseSkins             = Array.Empty <SkinDef>();
            skinDefInfo.GameObjectActivations = Array.Empty <SkinDef.GameObjectActivation>();
            skinDefInfo.Icon             = LoadoutAPI.CreateSkinIcon(Color.white, Color.white, Color.white, Color.white);
            skinDefInfo.MeshReplacements = new SkinDef.MeshReplacement[]
            {
                new SkinDef.MeshReplacement
                {
                    renderer = mainRenderer,
                    mesh     = mainRenderer.sharedMesh
                }
            };
            skinDefInfo.Name                        = "PYRO_DEFAULT_SKIN_NAME";
            skinDefInfo.NameToken                   = "PYRO_DEFAULT_SKIN_NAME";
            skinDefInfo.RendererInfos               = characterModel.baseRendererInfos;
            skinDefInfo.RootObject                  = model;
            skinDefInfo.UnlockableName              = "";
            skinDefInfo.MinionSkinReplacements      = new SkinDef.MinionSkinReplacement[0];
            skinDefInfo.ProjectileGhostReplacements = new SkinDef.ProjectileGhostReplacement[0];

            SkinDef defaultSkin = LoadoutAPI.CreateNewSkinDef(skinDefInfo);

            skinController.skins = new SkinDef[1]
            {
                defaultSkin,
            };
        }