// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); Screen.fullScreen = true; mainMenuController = this; loadlevel = Loadlevel.instance; }
void Awake() { instance = this; }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); Screen.fullScreen = true; mainMenuController = this; loadlevel = Loadlevel.instance; }
void Awake() { instance = this; }