void OnSelectRoleFail() { if (null != LoginUILogic.Instance()) { LoginUILogic.Instance().EnterServerChoose(); } else { LoadingWindow.LoadScene(Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN); } }
public void WPLogOutCallBack() { if (GameManager.gameManager.RunningScene != (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN) { NetManager.SendUserLogout(); } else { if (LoginUILogic.Instance() != null) { LoginUILogic.Instance().EnterServerChoose(); } else { LoadingWindow.LoadScene(Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN); } } }
void SendChangeScene(Tab_Teleport teleport) { //向服务器发起切场景请求 if (GameManager.gameManager.OnLineState) { //自动寻路处理 GameManager.gameManager.AutoSearch.ProcessTelepoint(this); SceneData.RequestChangeScene((int)CG_REQ_CHANGE_SCENE.CHANGETYPE.TELEPORT, teleport.Id, 0, 0); m_bValid = false; m_fLastInvaildTime = Time.time;//记录下失效时间点 } else { //自动寻路处理 GameManager.gameManager.AutoSearch.ProcessTelepoint(this); LoadingWindow.LoadScene((Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE)teleport.DstSceneID); } }
public uint Execute(PacketDistributed ipacket) { GC_RET_QUIT_GAME packet = (GC_RET_QUIT_GAME )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic WorldMapWindow.OnDisConnect(); HuaShanPVPData.OnDisconnect(); LoginUILogic.m_LoginSelect = 0; if (packet.Type == (int)GC_RET_QUIT_GAME.GameSelectType.GAMESELECTTYPE_ACCOUNT) { if (GameManager.gameManager.RunningScene != (int)(int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN) { LoginUILogic.m_LoginSelect = 1; LoadingWindow.LoadScene(Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN); OnClearAccount(); } else { // 如果在登陆场景,直接返回服务器选择界面 if (LoginUILogic.Instance() != null) { LoginUILogic.Instance().EnterServerChoose(); } } } else if (packet.Type == (int)GC_RET_QUIT_GAME.GameSelectType.GAMESELECTTYPE_ROLE) { LoginUILogic.m_LoginSelect = 2; LoadingWindow.LoadScene(Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN); OnClearRole(); } else if (packet.Type == (int)GC_RET_QUIT_GAME.GameSelectType.GAMESELECTTYPE_QUIT) { Application.Quit(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void EnterLoginScene() { LoadingWindow.LoadScene(Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN); }
//实际事件处理接口 void _ProcessEvent(GameEvent _event) { //首先弹出这个Events m_DelayEventQueue.Remove(_event); switch (_event.EventID) { case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_ENTERGAME: { //举个例子,之后处理函数过多的时候可以考虑封装 int nLevel = _event.GetIntParam(0); LoadingWindow.LoadScene((Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE)nLevel); } break; case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_MISSION_COLLECTITEM: { //int nMissionID = _event.GetIntParam(0); GameManager.gameManager.MissionManager.MissionCollectItem(); } break; case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_CHANGESCENE: { int nLevel = _event.GetIntParam(0); if (Singleton <ObjManager> .Instance.MainPlayer != null) { Singleton <ObjManager> .Instance.MainPlayer.OnPlayerLeaveScene(); } LoadingWindow.LoadScene((Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE)nLevel); //处理消息包标记位 //NetWorkLogic.GetMe().CanProcessPacket = false; //Application.LoadLevel(nLevel); } break; case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_QINGGONG: { // if (Singleton<ObjManager>.Instance.MainPlayer != null) // { // Singleton<ObjManager>.Instance.MainPlayer.BeginQingGong(_event); // } int nServerID = _event.GetIntParam(2); Obj obj = Singleton <ObjManager> .Instance.FindObjInScene(nServerID); if (obj) { if (obj.ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_OTHER_PLAYER || obj.ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER) { Obj_OtherPlayer OtherPlayer = obj as Obj_OtherPlayer; if (OtherPlayer) { OtherPlayer.BeginQingGong(_event); } } } } break; case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_COLLECTITEM_RESEED: { int nSceneID = _event.GetIntParam(0); int nSceneIndex = _event.GetIntParam(1); int nItemIndex = _event.GetIntParam(2); if (Singleton <CollectItem> .GetInstance() != null) { Singleton <CollectItem> .GetInstance().ReSeedItems(nSceneID, nSceneIndex, nItemIndex); } } break; case GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_UI: { RequestReviewWindow.OnTouchUI(); } break; case GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_OBJECT: RequestReviewWindow.OnTouchObject(); break; case GameDefine_Globe.EVENT_DEFINE.EVENT_TOUCH_SCENE: RequestReviewWindow.OnTouchScene(); break; case Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_CALL_NAVIGATOR: Application.OpenURL(PlatformHelper.GetAppDetailUrl()); break; default: break; } }