public void ShowLevelsLeaderboard() { _loadingScreenManager.ShowLoading(); foreach (Transform child in listHolder.transform) { Destroy(child.gameObject); } PlayFabController.instance.GetLeaderboardDate("SharedLevelAmount", OnFinishedGettingLeaderboardDate); }
private void OnShare() { if (sharedLevelsAmount == -1) { return; } m_loadingManager.ShowLoading(); string newLevelKey = "sharedLevelNo" + (sharedLevelsAmount + 1); string newLevelValue = SaveLevel.instance.GetCurrentLevelCode(); // Set the key for the new shared level and its code as value PlayFabController.instance.UpdateUserReadOnlyData(PlayFabController.instance.currentPlayerPlayfabID, newLevelKey, newLevelValue); // Increment the SharedLevelAmountKey value by one in players data and in statistics PlayFabController.instance.UpdateUserReadOnlyData(PlayFabController.instance.currentPlayerPlayfabID, SharedLevelAmountKey, (sharedLevelsAmount + 1).ToString()); PlayFabController.instance.StartCloudUpdateSharedLevelsAmount(sharedLevelsAmount + 1); // Save another key/value for the rating of the level with the initial value of zero string newLevelRatingKey = "sharedLevelNo" + (sharedLevelsAmount + 1) + "Rating"; PlayFabController.instance.UpdateUserReadOnlyData(PlayFabController.instance.currentPlayerPlayfabID, newLevelRatingKey, "0", () => { string newLevelRatingCountKey = "sharedLevelNo" + (sharedLevelsAmount + 1) + "RatingCountKey"; PlayFabController.instance.UpdateUserReadOnlyData(PlayFabController.instance.currentPlayerPlayfabID, newLevelRatingCountKey, "0", () => { m_setlogText.ShowMessage("Shared Level"); m_loadingManager.HideLoading(); }); }); }
public void RateLevel() { LevelData thisLevelData = CurrentLevelData.instance.thisLevelData; string ownerId = thisLevelData.OwnerPlayFabId; string levelRateKey = thisLevelData.levelRateKey; string levelRateCountKey = thisLevelData.RatingCountKey; Debug.Log("thisLevelData.RateCount: " + thisLevelData.RateCount + " | thisLevelData.Rating): " + thisLevelData.Rating); int.TryParse(thisLevelData.RateCount, out int levelRatingAmount); int.TryParse(thisLevelData.Rating, out int levelRatingValue); int.TryParse(m_inputField.text, out int newRate); // calculate average of rating int finalLevelRate = ((levelRatingValue * levelRatingAmount) + newRate) / (levelRatingAmount + 1); _loadingScreenManager.ShowLoading(); // send the rating and rate count for the level to the server PlayFabController.instance.UpdateUserReadOnlyData(ownerId, levelRateKey, finalLevelRate.ToString(), () => { PlayFabController.instance.UpdateUserReadOnlyData(ownerId, levelRateCountKey, (levelRatingAmount + 1).ToString(), () => { // clear scene CurrentLevelData.instance.ChangeRateButtonVisibility(false); _deleteLevel.DeleteTheLevel(); _loadingScreenManager.HideLoading(); }); }); }
private void BeforeLoadLevel() { if (CurrentLevelManager != null) { CurrentLevelManager.Unload(); } CurrentLevelManager = null; LoadingScreenManager.ShowLoading(); PauseMenuManager.Disable(); }