public void LoadNextScene(bool quickLoad, bool getUserDataFromServer = false) { // get user data from server before loading the next scene // NOTE: state is held in Main Memory throughtout the game so: only do this as needed // (ie game startup) if (getUserDataFromServer) { Debug.Log("Checking if Client is Logged In..."); } else { Debug.Log("WARNING: Loading next scene without getting user data from server..."); } // every new scene (except the splash scene) will result in a pull of the users data from playfab if (PlayFabClientAPI.IsClientLoggedIn() && getUserDataFromServer) { Debug.Log("Yes Client is Logged In ...Cool."); // Load Game Player Related Data LoadPlayerSettings(); // Load Game Player Related Data LoadGameSettings(); // Load Game Title Scoped Data LoadTitleData(); // Use game data to figure out what scene we need to load first // for example is story has never been shown we might start player // off in the story scene AssignDefaultData(); } LoadingSceneManager loadSceneManager = Object.FindObjectOfType <LoadingSceneManager>(); if (loadSceneManager != null) { GameState.Instance.CurrentScene = (string)GameManager.Instance.GetLastSceneInBreadCrumb(); Debug.Log("Loading the Next Scene (" + GameState.Instance.CurrentScene + ")..."); loadSceneManager.LoadNextScene(GameState.Instance.CurrentScene, quickLoad); } }