IEnumerator LoadSceneInternal() { displayProgress = 5; LoadingLayer.SetProgressbarTips("Scene Initialize ..."); LoadingLayer.SetProgressbarValue(displayProgress); async = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(loadSceneName); //Application.LoadLevelAsync(loadSceneName); IsLoading = true; async.allowSceneActivation = false; while (async.progress < 0.9f) { progress = (int)async.progress * 100; while (displayProgress < progress) { ++displayProgress; LoadingLayer.SetProgressbarValue(displayProgress); yield return(new WaitForEndOfFrame()); } yield return(new WaitForEndOfFrame()); } progress = 90; while (displayProgress < progress) { ++displayProgress; LoadingLayer.SetProgressbarValue(displayProgress); yield return(new WaitForEndOfFrame()); } async.allowSceneActivation = true; InitializeScene(); IsLoading = false; }
private void load() { // Required for the pop in/out animation RelativePositionAxes = Axes.Both; Children = new Drawable[] { topBar = new ChatOverlayTopBar { RelativeSizeAxes = Axes.X, Height = top_bar_height, }, channelList = new ChannelList { RelativeSizeAxes = Axes.Y, Width = side_bar_width, Padding = new MarginPadding { Top = top_bar_height }, }, new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Padding = new MarginPadding { Top = top_bar_height, Left = side_bar_width, Bottom = chat_bar_height, }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, }, currentChannelContainer = new Container <ChatOverlayDrawableChannel> { RelativeSizeAxes = Axes.Both, }, loading = new LoadingLayer(true), channelListing = new ChannelListing { RelativeSizeAxes = Axes.Both, }, }, }, textBar = new ChatTextBar { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Padding = new MarginPadding { Left = side_bar_width }, }, }; }
public static void Show() { if (layer) { return; } layer = Templates.GetDuplicate(key); layer.transform.SetParent(Global.MessageCanvas, false); layer.gameObject.SetActive(true); var rect = layer.GetComponent <RectTransform>(); rect.sizeDelta = new Vector2(Global.ReferenceResolution.x, Global.ReferenceResolution.y); rect.anchorMin = new Vector2(0.5f, 0.5f); rect.anchorMax = new Vector2(0.5f, 0.5f); rect.pivot = new Vector2(0.5f, 0.5f); rect.anchoredPosition = Vector3.zero; if (progressbar == null) { progressbar = Util.Get <Progressbar>(layer.gameObject, "Progressbar"); } if (textTips == null) { textTips = Util.Get <Text>(layer.gameObject, "TextTips"); } Stick(); isShow = true; }
private void load() { AddInternal(loadingLayer = new LoadingLayer(true)); initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); }
private void load() { // todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area. LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add); HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue }); if (Token == null) { return; // Todo: Somehow handle token retrieval failure. } client.MatchStarted += onMatchStarted; client.ResultsReady += onResultsReady; ScoreProcessor.HasCompleted.BindValueChanged(completed => { // wait for server to tell us that results are ready (see SubmitScore implementation) loadingDisplay.Show(); }); isConnected = client.IsConnected.GetBoundCopy(); isConnected.BindValueChanged(connected => { if (!connected.NewValue) { // messaging to the user about this disconnect will be provided by the MultiplayerMatchSubScreen. failAndBail(); } }, true); Debug.Assert(client.Room != null); }
private void load() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider.Background5, }, scrollFlow = new OverlayScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { Header.With(h => { h.ShowFrontPage = ShowFrontPage; }), content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, } }, }, }, loading = new LoadingLayer(content), }; }
IEnumerator OnInitializeComplete() { progress = 100; while (displayProgress < progress) { ++displayProgress; LoadingLayer.SetProgressbarValue(displayProgress); yield return(new WaitForEndOfFrame()); } loadSceneName = null; async = null; progress = 0; displayProgress = 0; sceneBundle.Unload(false); LoadingLayer.Hide(); if (OnInitializeSceneComplete != null) { OnInitializeSceneComplete.Invoke(); OnInitializeSceneComplete = null; } }
private void load(IAPIProvider api) { apiState.BindTo(api.State); apiState.BindValueChanged(onlineStateChanged, true); Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider.Background5 }, scrollFlow = new OverlayScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { Header, content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y } } } }, loading = new LoadingLayer(content), }; }
private void load() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider.Background6 }, resultScrollContainer = new OverlayScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new ReverseChildIDFillFlowContainer <Drawable> { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { Header, filterControl = new BeatmapListingFilterControl { TypingStarted = onTypingStarted, SearchStarted = onSearchStarted, SearchFinished = onSearchFinished, }, new Container { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider.Background4, }, panelTarget = new Container { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Padding = new MarginPadding { Horizontal = 20 }, Children = new Drawable[] { foundContent = new FillFlowContainer <BeatmapPanel>(), notFoundContent = new NotFoundDrawable(), } } }, }, } }, }, loadingLayer = new LoadingLayer(true) }; }
static void AssetsUpdateEnd() { if (OnAssetsUpdateComplete != null) { OnAssetsUpdateComplete.Invoke(); OnAssetsUpdateComplete = null; } LoadingLayer.SetProgressbarTips("资源解包完成,准备初始化"); }
void ResourceUpdateEnd() { if (OnResourceUpdateComplete != null) { OnResourceUpdateComplete.Invoke(); OnResourceUpdateComplete = null; } LoadingLayer.SetProgressbarTips("资源解包完成,准备初始化"); }
public static void Show() { if (layer) { return; } layer = Templates.GetDuplicate(key); layer.transform.SetParent(Global.MessageCanvas, false); layer.gameObject.SetActive(true); var rect = layer.GetComponent <RectTransform>(); rect.sizeDelta = new Vector2(100, 100); rect.anchorMin = new Vector2(0.5f, 0.5f); rect.anchorMax = new Vector2(0.5f, 0.5f); rect.pivot = new Vector2(0.5f, 0.5f); rect.anchoredPosition = Vector3.zero; var img = layer.GetComponent <Image>(); /* * if(rotator != null) * { * rotator.Play(); * } * else * { * rotator = img.transform.DORotate(new Vector3(0, 0, 10), 0.2f, RotateMode.Fast).SetLoops(-1, LoopType.Incremental); * } */ if (layer) { modalKey = ModleLayer.Open(layer, color: new Color(0.0f, 0.0f, 0.0f, 0.5f)); } else { modalKey = null; } if (LoadingLayer.IsShow) { layer.transform.SetSiblingIndex(LoadingLayer.GetRenderOrder() - 1); if (modalKey != null) { ModleLayer.SetRenderOrder((int)modalKey, layer.transform.GetSiblingIndex()); } } else { Stick(); } isShow = true; }
public static void Run(System.Action func) { LoadingLayer.Show(); if (func != null) { OnAssetsUpdateComplete = func; } CheckUnpackAssets(); }
public void ResourceUpdateStart(System.Action func) { LoadingLayer.Show(); if (func != null) { OnResourceUpdateComplete = func; } CheckExtractResource(); }
public static void Hide() { if (layer) { Templates.ReturnCache(layer); layer = null; } isShow = false; }
private void load() { // todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area. LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add); HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue }); }
private void load() { InternalChild = ContentContainer = new NonMaskedContent { X = -WIDTH + ExpandedPosition, Width = PANEL_WIDTH, RelativeSizeAxes = Axes.Y, Children = new Drawable[] { new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Scale = new Vector2(2, 1), // over-extend to the left for transitions RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.05f), Alpha = 1, }, loading = new LoadingLayer { State = { Value = Visibility.Visible } } } }; Add(SectionsContainer = new SettingsSectionsContainer { Masking = true, RelativeSizeAxes = Axes.Both, ExpandableHeader = CreateHeader(), SelectedSection = { BindTarget = CurrentSection }, FixedHeader = searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Width = 0.95f, Margin = new MarginPadding { Top = 20, Bottom = 20 }, }, Footer = CreateFooter().With(f => f.Alpha = 0) }); if (showSidebar) { AddInternal(Sidebar = new Sidebar { Width = sidebar_width }); } CreateSections()?.ForEach(AddSection); }
private void ResourceUpdateEnd() { LoadingLayer.Hide(); Gate.ResMgr.Initialize(AppConst.AppName.ToLower(), () => { if (OnResourceUpdateEndAction != null) { OnResourceUpdateEndAction(); } }); }
private void GetLoadingLayer() { if (m_LoadingLayer == null) { GameObject go = GameObject.FindGameObjectWithTag(Constants.SceneObject_LoadingLayer); if (go != null) { m_LoadingLayer = go.GetComponent <LoadingLayer>(); } } }
void LoadAssetbundleManifest() { LoadingLayer.SetProgressbarTips("游戏初始化中"); LoadingLayer.SetProgressbarValue(5); string bundlName = AppPlatform.GetAssetBundleDirName(); Global.AssetLoadManager.DownloadingURL = AppPlatform.GetRuntimeAssetBundleUrl(); Global.AssetLoadManager.LoadManifest(bundlName, () => { onStartupFunc(); }); }
public RankingsOverlay() : base(OverlayColourScheme.Green, new RankingsOverlayHeader { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Depth = -float.MaxValue }) { loading = new LoadingLayer(true); Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both }, scrollFlow = new OverlayScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { Header, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { contentContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Bottom = 10 } }, } } } } }, loading }; }
public void LoadScene(string sceneName, Action cb = null) { LoadingLayer loadingLayer = null; //if (sceneName == "MainMenu") { loadingLayer = UIHelper.Instance.New <LoadingLayer>(transform); loadingLayer.Show(); } StartCoroutine(LoadAsyncScene(sceneName, loadingLayer, cb)); }
public VisRenderingContext3D(ISettings settings, Control targetRenderArea, CommonDeviceInterface cdi, GraphicsProfile gProfile) : base(targetRenderArea, gProfile, cdi, (HashTableSettings)settings) { /*List<ISharableResource> shared = new List<ISharableResource>(); * ILayer layer = (ILayer)devIf.GetSharedResource("file://media/ui/common/WelcomeLayer.xml", ref shared); * layers.InsertLayer(layer, uint.MinValue);*/ //deMap = new DigitalElevationMap(new Size(), null); //deMap.Init(devIf.Device); loadingLayer = new LoadingLayer(devIf, new Point(), new Size(300, 300), "LoadingLayer", null, null); layers.InsertLayer(loadingLayer, uint.MinValue); }
private void load() { if (!LoadedBeatmapSuccessfully) { return; } HUDOverlay.Add(leaderboardFlow = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(5) }); HUDOverlay.HoldingForHUD.BindValueChanged(_ => updateLeaderboardExpandedState()); LocalUserPlaying.BindValueChanged(_ => updateLeaderboardExpandedState(), true); // todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area. LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(users), l => { if (!LoadedBeatmapSuccessfully) { return; } leaderboard.Expanded.BindTo(leaderboardExpanded); leaderboardFlow.Insert(0, l); if (leaderboard.TeamScores.Count >= 2) { LoadComponentAsync(new GameplayMatchScoreDisplay { Team1Score = { BindTarget = leaderboard.TeamScores.First().Value }, Team2Score = { BindTarget = leaderboard.TeamScores.Last().Value }, Expanded = { BindTarget = HUDOverlay.ShowHud }, }, scoreDisplay => leaderboardFlow.Insert(1, scoreDisplay)); } }); LoadComponentAsync(new GameplayChatDisplay(Room) { Expanded = { BindTarget = leaderboardExpanded }, }, chat => leaderboardFlow.Insert(2, chat)); HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue }); }
public LoungeSubScreen() { SearchContainer searchContainer; InternalChildren = new Drawable[] { Filter = new FilterControl { Depth = -1 }, content = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Width = 0.55f, Children = new Drawable[] { new OsuScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarOverlapsContent = false, Padding = new MarginPadding(10), Child = searchContainer = new SearchContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = new RoomsContainer { JoinRequested = joinRequested } }, }, loadingLayer = new LoadingLayer(searchContainer), } }, new RoomInspector { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Width = 0.45f, }, }, }, }; }
private void ShowLoadingLayerAutoClose() { LoadingLayer ll = new LoadingLayer(this, .8D, true); ll.ShowAutoClose(o => { LoadingLayer layer = (LoadingLayer)o; for (int i = 0; i < 10; i++) { Thread.Sleep(500); int progress = (i + 1) * 10; layer.UpdateProgress(progress, $"当前进度 {progress}%"); } }, ll); }
public TestSceneUserRequest() { Add(new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new UserTestContainer { User = { BindTarget = user } }, loading = new LoadingLayer() } }); }
private void load() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourProvider.Background5 }, scrollFlow = new OverlayScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { Header, content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y } } } }, loading = new LoadingLayer(content), placeholderContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Bottom = 10, Top = 200 } } }; api?.Register(this); errorPlaceholder = new LoginPlaceholder(@"Please sign in to view the dashboard!"); placeholderContainer.Child = errorPlaceholder; }
public void EnterScene(string rSceneName, UnityEngine.Events.UnityAction rOnInitSceneBegin = null, UnityEngine.Events.UnityAction rOnInitSceneEnd = null) { if (String.IsNullOrEmpty(rSceneName)) { throw new NullReferenceException("loadSceneName is null"); } else { loadSceneName = rSceneName; } OnInitializeScene = rOnInitSceneBegin; OnInitializeSceneComplete = rOnInitSceneEnd; LoadingLayer.Show(); LoadScene(); }
public void SetUp() => Schedule(() => { Children = new[] { content = new Container { Size = new Vector2(300), Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new[] { new Box { Colour = Color4.SlateGray, RelativeSizeAxes = Axes.Both, }, dimContent = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Direction = FillDirection.Vertical, Spacing = new Vector2(10), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.9f), Children = new Drawable[] { new OsuSpriteText { Text = "Sample content" }, new TriangleButton { Text = "can't puush me", Width = 200, }, new TriangleButton { Text = "puush me", Width = 200, Action = () => { } }, } }, overlay = new LoadingLayer(dimContent), } }, }; });
public static void Show() { if (layer) return; layer = Templates.GetDuplicate(key); layer.transform.SetParent(Global.MessageCanvas, false); layer.gameObject.SetActive(true); var rect = layer.GetComponent<RectTransform>(); rect.sizeDelta = new Vector2(Global.ReferenceResolution.x, Global.ReferenceResolution.y); rect.anchorMin = new Vector2(0.5f, 0.5f); rect.anchorMax = new Vector2(0.5f, 0.5f); rect.pivot = new Vector2(0.5f, 0.5f); rect.anchoredPosition = Vector3.zero; if (progressbar == null) { progressbar = Util.Get<Progressbar>(layer.gameObject, "Progressbar"); } if (textTips == null) { textTips = Util.Get<Text>(layer.gameObject, "TextTips"); } Stick(); isShow = true; }