示例#1
0
    IEnumerator AddLoadingScene(string sceneName)
    {
        yield return(SceneManager.LoadSceneAsync("LoadingScreen", LoadSceneMode.Additive));

        loadingBehavior = FindObjectOfType <LoadingBehavior>();

        yield return(new WaitForSecondsRealtime(1f));

        StartCoroutine(AddScene(sceneName));
    }
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }