// Use this for initialization void Start() { //whichTeam = gameObject.CompareTag ("VehicleTeam0") ? 0 : 1; //body = GetComponent<Rigidbody> (); Transform user = transform.FindChild("HUD").FindChild("User"); text = user.GetComponent <Text> (); Transform lifeBar = transform.FindChild("HUD").FindChild("User").FindChild("HUDLife"); healthRect = lifeBar.FindChild("Life").GetComponent <Image> (); timerRespawn = startTimerRespawn; loaderScript = GetComponent <LoaderClass> (); scriptMovement = GetComponent <SimpleController> (); cameraObject = GameObject.Find("MainCamera"); if (isLocalPlayer) { hitLaser = new List <GameObject> (); user.gameObject.SetActive(false); //lifeBar.gameObject.SetActive (false); //if (setLifeBar) { Drifter = GameObject.Find("Life"); Camper = GameObject.Find("Life31"); Miner = GameObject.Find("Life17"); if (loaderScript.vehicleTypeClass == 1) //if it's a miner { Miner.SetActive(true); Drifter.SetActive(false); Camper.SetActive(false); lifeLoader = GameObject.Find("LifeLoader17"); //takes the object LifeLoader } else if (loaderScript.vehicleTypeClass == 0) //if it's a drifter { Drifter.SetActive(true); Miner.SetActive(false); Camper.SetActive(false); lifeLoader = GameObject.Find("LifeLoader"); //takes the object LifeLoader31 } else if (loaderScript.vehicleTypeClass == 2) //if it's a camper { Camper.SetActive(true); Drifter.SetActive(false); Miner.SetActive(false); lifeLoader = GameObject.Find("LifeLoader31"); //takes the object LifeLoader17 } //setLifeBar = false; //} } }
// Use this for initialization void Start() { //body = GetComponent<Rigidbody> (); controller = GetComponent <SimpleController> (); gui = gameObject.GetComponent <GuiVehicle> (); scriptClass = GetComponent <LoaderClass> (); canPlay = false; ammo = GameObject.Find("Ammo"); ammoAmount = GameObject.Find("AmmoAmount"); ammoTotal = GameObject.Find("AmmoTotal"); weaponImage = GameObject.Find("WeaponImage"); weaponImageBG = GameObject.Find("WeaponImageBG"); }