/// <summary> /// Creates a new character and adds it to the list of loaded characters. /// </summary> /// <param name="name">The character's name.</param> /// <param name="characterPoints">The character points.</param> /// <param name="c">The character's class.</param> /// <param name="handle">The character's handle.</param> /// <param name="lucky">Determines if the character gets points in luck.</param> /// <returns></returns> public Character CreateCharacter(string name, int characterPoints, CharacterClass c, string handle = "(None)", bool?lucky = false) { Character newChar = new Character(n: name, h: handle, c: c, points: characterPoints, lucky: (bool)lucky); LoadedCharacters.Add(newChar); return(newChar); }
public async Task <Character> GetDefaultCharacter() { await BodyComponentRefreshMotion(); if (CurrentCharacter == null) { var response = await httpClient.GetFromJsonAsync <CharacterResponse>(CommonStrings.CHARACTER); var collection = response.CharacterCollection; LoadedCharacters.Add(collection.Id, new Dictionary <string, CharacterCollection>()); LoadedCharacters[collection.Id].Add(collection.HeadMotion.Name, collection); CurrentCharacter = new Character { Id = collection.Id, CurrentFrame = "0", CurrentFaceFrame = "0", CurrentHeadMotion = collection.HeadMotion, CurrentBodyMotion = collection.BodyMotion, CurrentFaceMotion = CurrentFace.Motion, CurrentHairMotion = CurrentHair.Motion, CurrentCoatMotion = CurrentCoat.Motion, CurrentPantsMotion = CurrentPants.Motion }; } return(CurrentCharacter); }
/// <summary> /// Creates a new character and adds it to the list of loaded characters. /// </summary> /// <param name="name">The character's name.</param> /// <param name="stats">The character's stats.</param> /// <param name="handle">The character's handle.</param> /// <param name="c">The character's class.</param> /// <returns></returns> public Character CreateCharacter(string name, List <int> stats, string c, string handle = "(None)") { Character newChar = new Character(stats: stats, n: name, h: handle, c: c); LoadedCharacters.Add(newChar); return(newChar); }
public async Task <Character> LoadingCharacterAsync(int id, string motionName, int frame) { if (!LoadedCharacters.ContainsKey(id)) { LoadedCharacters.Add(id, new Dictionary <string, CharacterCollection>()); } if (!LoadedCharacters[id].ContainsKey(motionName)) { var request = new CharacterRequest { CharacterId = id, MotionName = motionName }; var response = await httpClient.PostAsJsonAsync <CharacterRequest>(CommonStrings.CHARACTER_POST_CHARACTER, request); var collection = (await response.Content.ReadFromJsonAsync <CharacterResponse>()).CharacterCollection; if (collection == null) { return(null); } LoadedCharacters[id].Add(collection.HeadMotion.Name, collection); } var extcollection = LoadedCharacters[id][motionName]; await BodyComponentRefreshMotion(motionName, false); return(new Character { Id = id, CurrentFrame = frame.ToString(), CurrentFaceFrame = "0", CurrentHeadMotion = extcollection.HeadMotion, CurrentBodyMotion = extcollection.BodyMotion, CurrentFaceMotion = CurrentFace.Motion, CurrentHairMotion = CurrentHair.Motion, CurrentCoatMotion = CurrentCoat.Motion, CurrentPantsMotion = CurrentPants.Motion }); }