public void TestUpdate() { GameData._playerData.sacrificeList = LoadTxt.GetAltarShopList(4); PlayerPrefs.SetString("SacrificeList", _gameData.GetStrFromInt(GameData._playerData.sacrificeList)); UpdateSacrifice(); }
public void TestUpdate() { GameData._playerData.sacrificeList = LoadTxt.GetAltarShopList(4); PlayerPrefs.SetString("SacrificeList", _gameData.GetStrFromInt(GameData._playerData.sacrificeList)); UpdateSacrifice(); }