public void SaveLevel(string Level) { StreamWriter mySW = new StreamWriter(Application.persistentDataPath + "LevelSave.txt"); mySW.WriteLine("Level1"); Debug.Log("Done"); Debug.Log(Application.persistentDataPath); mySW.Flush(); mySW.Close(); GameObject thetext = GameObject.Find("TheText"); LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>(); loadSaveText.LoadText = "Saved"; }
public void LoadLevel() { try { StreamReader SR = new StreamReader(Application.persistentDataPath + "LevelSave.txt"); string Savefile = SR.ReadToEnd(); Debug.Log(Savefile); GameObject thetext = GameObject.Find("TheText"); LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>(); loadSaveText.LoadText = "Loaded" + Savefile; } catch { GameObject thetext = GameObject.Find("TheText"); LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>(); loadSaveText.LoadText = "NOFILE"; } }