示例#1
0
    public void SaveLevel(string Level)
    {
        StreamWriter mySW = new StreamWriter(Application.persistentDataPath + "LevelSave.txt");

        mySW.WriteLine("Level1");
        Debug.Log("Done");
        Debug.Log(Application.persistentDataPath);
        mySW.Flush();
        mySW.Close();
        GameObject   thetext      = GameObject.Find("TheText");
        LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>();

        loadSaveText.LoadText = "Saved";
    }
示例#2
0
 public void LoadLevel()
 {
     try {
         StreamReader SR       = new StreamReader(Application.persistentDataPath + "LevelSave.txt");
         string       Savefile = SR.ReadToEnd();
         Debug.Log(Savefile);
         GameObject   thetext      = GameObject.Find("TheText");
         LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>();
         loadSaveText.LoadText = "Loaded" + Savefile;
     }
     catch
     {
         GameObject   thetext      = GameObject.Find("TheText");
         LoadSaveText loadSaveText = thetext.GetComponent <LoadSaveText>();
         loadSaveText.LoadText = "NOFILE";
     }
 }