private void UpdateAssetBundleRequest() { if (m_AssetBundleRequest != null) { if (m_AssetBundleRequest.isDone) { if (m_AssetBundleRequest.asset != null) { LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(m_AssetBundleRequest.asset); m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs); m_AssetName = null; m_LastProgress = 0f; m_AssetBundleRequest = null; } else { LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load asset '{0}' from asset bundle which is not exist.", m_AssetName)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_AssetBundleRequest.progress != m_LastProgress) { m_LastProgress = m_AssetBundleRequest.progress; LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadAsset, m_AssetBundleRequest.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
private void UpdateAsyncOperation() { if (m_AsyncOperation != null) { if (m_AsyncOperation.isDone) { if (m_AsyncOperation.allowSceneActivation) { LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(new SceneAsset()); m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs); m_AssetName = null; m_LastProgress = 0f; m_AsyncOperation = null; } else { LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load scene asset '{0}' from asset bundle.", m_AssetName)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_AsyncOperation.progress != m_LastProgress) { m_LastProgress = m_AsyncOperation.progress; LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadScene, m_AsyncOperation.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
/// <summary> /// 创建加载资源代理辅助器异步加载资源完成事件。 /// </summary> /// <param name="asset">加载的资源。</param> /// <returns>创建的加载资源代理辅助器异步加载资源完成事件。</returns> public static LoadResourceAgentHelperLoadCompleteEventArgs Create(object asset) { LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = ReferencePool.Acquire <LoadResourceAgentHelperLoadCompleteEventArgs>(); loadResourceAgentHelperLoadCompleteEventArgs.Asset = asset; return(loadResourceAgentHelperLoadCompleteEventArgs); }