public static GameObject LoadRes(Transform parent, string path) { if (CheckResInDic(path)) { if (GetResInDic(path) != null) { return(GetResInDic(path)); } else { LoadResDic.Remove(path); } } GameObject objLoad = null; //加载资源 ResourceItem objUnit = ResourcesManager.Instance.loadImmediate(path, ResourceType.PREFAB); if (objUnit == null || objUnit.Asset == null) { Debug.LogError("load unit failed" + path); return(null); } objLoad = GameObject.Instantiate(objUnit.Asset) as GameObject; objLoad.transform.parent = parent; objLoad.transform.localScale = Vector3.one; objLoad.transform.localPosition = Vector3.zero; LoadResDic.Add(path, objLoad); return(objLoad); }
public static GameObject LoadRes(Transform parent, string path, bool cache = true) { if (cache == true && CheckResInDic(path)) { if (GetResInDic(path) != null) { return(GetResInDic(path)); } else { LoadResDic.Remove(path); } } GameObject objLoad = null; GameObject asset = (GameObject)Resources.Load(path); if (asset == null) { Debug.LogError("load unit failed " + path); return(null); } objLoad = GameObject.Instantiate(asset) as GameObject; objLoad.transform.localScale = Vector3.one; objLoad.transform.localPosition = Vector3.zero; //Vector3 anchorPos = Vector3.zero; //Vector2 sizeDel = Vector2.zero; //Vector3 scale = Vector3.one; //RectTransform rect = objLoad.GetComponent<RectTransform>(); //if(rect != null) //{ // anchorPos = rect.anchoredPosition; // sizeDel = rect.sizeDelta; // scale = rect.localScale; //} objLoad.transform.SetParent(parent, false); //if (rect != null) //{ // rect.anchoredPosition = anchorPos; // rect.sizeDelta = sizeDel; // rect.localScale = scale; //} if (cache) { LoadResDic.Add(path, objLoad); } return(objLoad); }
public static void DestroyLoad(string path) { if (LoadResDic == null || LoadResDic.Count == 0) { return; } GameObject obj = null; if (LoadResDic.TryGetValue(path, out obj) && obj != null) { GameObject.DestroyImmediate(obj); LoadResDic.Remove(path); //System.GC.Collect(); } }
public static void DestroyLoad(GameObject obj) { if (LoadResDic == null || LoadResDic.Count == 0) { return; } if (obj == null) { return; } foreach (string key in LoadResDic.Keys) { GameObject objLoad; if (LoadResDic.TryGetValue(key, out objLoad) && objLoad == obj) { GameObject.DestroyImmediate(obj); LoadResDic.Remove(key); break; } } }