public override void Init(params object[] o) { base.Init(o); GetFObject <Text>("F_Title").text = "start_title_desc".TranslationString(); mMsgMesh.RegEvent(KeyCodeEvent.KEYCODE_ENTER_DOWN, (f) => { LoadSceneManager.instance.LoadScene(GameProgress.GP_City, LoadMode.SetAction(TestAction, LoadSceneManager.LoadType.Lt_Enter)); }); }