// Update is called once per frame void Update() { if (getScoreboard.dataReceived) { getScoreboard.dataReceived = false; leaderboard.CreateLeaderboard(contentTrans, ScoreboardInfo.info.scoreboard.Length, thisPlayerObj, true, 0, thisPlayerOverallObj, ScoreboardInfo.infoHolder[lastPressed]); //objProgressCircle.SetActive(false); } }
void Start() { long timeToNextGame = GameInfoSynonym.info.game_start - GameInfoSynonym.info.current_time; scrTimer.Activate(timeToNextGame); GameSettings.MyDebug("When is next game really: " + timeToNextGame); GameSettings.MyDebug("When I think it is: " + GameInfoSynonym.info.show_results_duration_ms); prefabPlayerHeight = prefabPlayer.GetComponent <RectTransform>().rect.height; leaderboard.CreateLeaderboard(contentTrans, ScoreboardInfo.info.scoreboard.Length, thisPlayerObj, false, GameInfoSynonym.info.max_round_score * GameInfoSynonym.info.number_of_rounds, null, ScoreboardInfo.info); }
// Update is called once per frame void Update() { if (getScoreboard.dataReceived) { GameSettings.MyDebug("CALLED REFRESH BOOM"); getScoreboard.dataReceived = false; thematicNameText.text = ScoreboardInfo.info.thematic_name; leaderboard.CreateLeaderboard(contentTrans, ScoreboardInfo.info.scoreboard.Length, thisPlayerObj, true, 0, thisPlayerOverallObj, ScoreboardInfo.infoHolder[lastPressed]); //objProgressCircle.SetActive(false); //textBtn.text = GameInfoThematic.info.game_type.ToUpper(); } }