public void ShowLoadGear(ShowLoadGearEvent e, SingleNode <LoadGearComponent> loadGear) { LoadGearComponent component = loadGear.component; component.GearProgressBar.gameObject.SetActive(e.ShowProgress); component.GearProgressBar.ProgressValue = 0f; component.gameObject.SetActive(true); }
public void HideLoadGear(HideLoadGearEvent e, SingleNode <LoadGearComponent> loadGear) { LoadGearComponent component = loadGear.component; if (component.gameObject.activeInHierarchy) { component.Animator.SetTrigger("hide"); } }