示例#1
0
    void AgreeTask()
    {
        //planetNameInGame.SetActive(false);
        Time.timeScale = 1;
        isOnPause      = false;
        mainCamera.EnablePuzzleLock(false);
        currentPhase = UI_Phase.PlanetInfo;
        StartCoroutine(_WaitForCameraLock(lastActiveInfoPanel));
        areYouSureScreen.style.display = DisplayStyle.None;
        pauseScreen.style.display      = DisplayStyle.None;
        var planetName = backButtonScreen.Q <Label>("name-label");

        planetName.style.display = DisplayStyle.None;
        //solveButton.SetActive(true);
        //dificultySwitcherScript.nextButton.GetComponent<Button>().interactable = true;
        //dificultySwitcherScript.prevButton.GetComponent<Button>().interactable = true;
        //pauseMenuBG.SetActive(false);
        //settingsMenu.SetActive(false);
        //pauseMenuCanvas.SetActive(false);
        loadGameScene.UnloadScene();
        BackTask();
        BackTask();
    }
示例#2
0
 public void GoToMainMenu()
 {
     Destroy(GameObject.Find("AreYouSurePanel(Clone)"));
     planetNameInGame.SetActive(false);
     Time.timeScale = 1;
     isOnPause      = false;
     mainCamera.EnablePuzzleLock(false);
     currentPhase = UI_Phase.PlanetInfo;
     StartCoroutine(_WaitForCameraLock(lastActiveInfoPanel));
     solveButton.SetActive(true);
     dificultySwitcherScript.nextButton.GetComponent <Button>().interactable = true;
     dificultySwitcherScript.prevButton.GetComponent <Button>().interactable = true;
     pauseMenuBG.SetActive(false);
     settingsMenu.SetActive(false);
     pauseMenuCanvas.SetActive(false);
     loadGameScene.UnloadScene();
     BackTask();
     BackTask();
 }