// Update is called once per frame void Update() { if (!resourcesLoaded && extRes.AreResourcesReady()) { Debug.Log("Load memory time" + (Time.realtimeSinceStartup - startTime).ToString()); resourcesLoaded = true; goButton.interactable = true; restartBtn.interactable = true; gameData.GetNewOrdering(); } }
// Update is called once per frame void Update() { if (activityChosen == (int)MainLogging.ActivityType.Memory) { logInfo.LogStartActivity(mainLog.ActivityNames[(int)MainLogging.ActivityType.Memory]); mainLog.UpdateLanguageAndActivity(); UnityEngine.SceneManagement.SceneManager.LoadScene("ProgressMenu"); /* * if (extRes.AreResourcesReady()) * { * * logInfo.LogStartActivity(mainLog.ActivityNames[(int)MainLogging.ActivityType.Memory]); * mainLog.UpdateLanguageAndActivity(); * Debug.Log("Load memory time" + (Time.realtimeSinceStartup - startTime).ToString()); * UnityEngine.SceneManagement.SceneManager.LoadScene("ProgressMenu"); * }*/ } else if (activityChosen == (int)MainLogging.ActivityType.Repetition) { if (extRes.AreResourcesReady()) { logInfo.LogStartActivity(mainLog.ActivityNames[(int)MainLogging.ActivityType.Repetition]); mainLog.UpdateLanguageAndActivity(); UnityEngine.SceneManagement.SceneManager.LoadScene("WordRep"); } } else if (activityChosen == (int)MainLogging.ActivityType.Story) { if (extRes.AreStoryResourcesReady()) { Debug.Log("Load Story time" + (Time.realtimeSinceStartup - startTime).ToString()); logInfo.LogStartActivity(mainLog.ActivityNames[(int)MainLogging.ActivityType.Story]); mainLog.UpdateLanguageAndActivity(); UnityEngine.SceneManagement.SceneManager.LoadScene("Story_scene"); } } }