public void HandleTimedInput() { if (currentObj.tag == "minusheat") { StartCoroutine(LerpLow()); isLowHeat = true; highHeatButton.setHighHeat(false); call = GameObject.Find("GameObject").GetComponent <LoadClassroom> (); if (call.getheatLevel() == "low") { getHeatReaction getHeatR = GameObject.Find("HeatReaction").GetComponent <getHeatReaction> (); getHeatR.callHeatReaction(); } else { print(" It is wrong!"); } } }
// Use this for initialization public void getHeat() { call = GameObject.Find("GameObject").GetComponent <LoadClassroom>(); print("Heat Level is:" + call.getheatLevel()); }