IEnumerator LoadUnloadScene(string sceneName, LoadAction loadAction) { while (isBusy) { yield return(null); } isBusy = true; if (loadAction == LoadAction.Load) { yield return(SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive)); } else { yield return(SceneManager.UnloadSceneAsync(sceneName)); yield return(Resources.UnloadUnusedAssets()); } isBusy = false; Debug.LogFormat("{0} {1} Done", sceneName, loadAction.ToString()); CmdSceneDone(sceneName, loadAction); }
private void loadMenuItem_Click(object sender, EventArgs e) { if (_openFileDialog.ShowDialog() == DialogResult.OK) { FileLocationName = _openFileDialog.FileName; LoadAction?.Invoke(); } }
public CutScene(IState return_state, LoadAction load_action) { TextureManager tm = Globals.tm; this.return_state = return_state; this.load_action = load_action; this.tm = tm; white_dot = tm.find_texture("white_dot"); }
public CutScene(IState return_state, LoadAction load_action, DialogueOptions dialogue_options) { TextureManager tm = Globals.tm; this.return_state = return_state; this.load_action = load_action; this.tm = tm; this.dialogue_options = dialogue_options; white_dot = tm.find_texture("white_dot"); }
public RenderPassColorAttachmentDescriptor( TextureView attachment, LoadAction loadAction = LoadAction.Clear, StoreAction storeAction = StoreAction.Store) { Guard.NotNull(attachment, nameof(attachment)); Attachment = attachment; LoadAction = loadAction; StoreAction = storeAction; ClearColor = new Color4(0.0f, 0.0f, 0.0f, 1.0f); }
public RenderPassColorAttachmentDescriptor( TextureView attachment, LoadAction loadAction, StoreAction storeAction, Color4 clearColor) { Guard.NotNull(attachment, nameof(attachment)); Attachment = attachment; LoadAction = loadAction; StoreAction = storeAction; ClearColor = clearColor; }
private void LoadPluginSettings(string name, T plugin, string path = null) { path = path ?? GetDefaultSettingsPath(name, plugin); if (string.IsNullOrWhiteSpace(path) || !File.Exists(path)) { return; } var text = File.ReadAllText(path); LoadAction?.Invoke(plugin, text); }
/// <inheritdoc/> public override int GetHashCode() { unchecked { int hashCode = Texture?.GetHashCode() ?? 0; hashCode = (hashCode * 397) ^ ClearDepth.GetHashCode(); hashCode = (hashCode * 397) ^ ClearStencil.GetHashCode(); hashCode = (hashCode * 397) ^ LoadAction.GetHashCode(); hashCode = (hashCode * 397) ^ StoreAction.GetHashCode(); hashCode = (hashCode * 397) ^ MipLevel.GetHashCode(); hashCode = (hashCode * 397) ^ Slice.GetHashCode(); return(hashCode); } }
/// <summary> /// Initializes a new instance of the <see cref="RenderPassDepthStencilAttachmentDescriptor"/> struct. /// </summary> /// <param name="texture"><see cref="Texture"/> attachment</param> /// <param name="clearDepth">The clear depth.</param> /// <param name="clearStencil">The clear stencil.</param> /// <param name="loadAction">The attachment <see cref="Graphics.LoadAction"/></param> /// <param name="storeAction">The attachment <see cref="Graphics.StoreAction"/></param> /// <param name="mipLevel">The attachment texture mip level</param> /// <param name="slice">The attachment texture slice</param> public RenderPassDepthStencilAttachmentDescriptor( Texture texture, float clearDepth = 1.0f, byte clearStencil = 0, LoadAction loadAction = LoadAction.Clear, StoreAction storeAction = StoreAction.DontCare, int mipLevel = 0, int slice = 0) { Texture = texture; ClearDepth = clearDepth; ClearStencil = clearStencil; LoadAction = loadAction; StoreAction = storeAction; MipLevel = mipLevel; Slice = slice; }
public static MTLLoadAction ToMTLLoadAction(this LoadAction value) { switch (value) { case LoadAction.DontCare: return(MTLLoadAction.DontCare); case LoadAction.Clear: return(MTLLoadAction.Clear); case LoadAction.Load: return(MTLLoadAction.Load); default: throw new ArgumentOutOfRangeException(); } }
private void LoadPluginSettings(string name, T plugin) { var path = GetSettingsFilePath(name); if (string.IsNullOrWhiteSpace(path) || !File.Exists(path)) { return; } var text = File.ReadAllText(path); var list = JsonConvert.DeserializeObject <List <SettingItem> >(text); if (list == null || plugin == null) { return; } LoadAction?.Invoke(plugin, list); }
public virtual bool Load(string fileName, LoadAction loadAction) { if (!Directory.Exists(this.RootDirectory)) { Directory.CreateDirectory(this.RootDirectory); } bool flag = false; string path = Path.Combine(this.RootDirectory, fileName); try { using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { using (BinaryReader reader = new BinaryReader((Stream)fileStream)) { reader.ReadInt64(); loadAction(reader); flag = true; } } } catch (Exception ex) { if (!fileName.EndsWith("_Backup")) { if (System.IO.File.Exists(path + "_Backup")) { PCSaveDevice.Log("Loading error, will try with backup : " + (object)ex); return(this.Load(fileName + "_Backup", loadAction)); } else { PCSaveDevice.Log("Loading error, no backup found : " + (object)ex); } } else { PCSaveDevice.Log("Error loading backup : " + (object)ex); } } return(flag); }
/// <summary> /// Gets the result by invoking the <see cref="LoadAction"/> if not already loaded. /// </summary> /// <returns> /// An <see cref="T:System.Collections.Generic.IEnumerable`1"/> that can be used to iterate through the collection. /// </returns> protected virtual IEnumerable <T> GetResult() { if (IsLoaded) { return(_result); } // no load action, run query directly if (LoadAction == null) { _isLoaded = true; _result = _query as IEnumerable <T>; return(_result); } // invoke the load action on the datacontext // result will be set with a callback to SetResult LoadAction.Invoke(); return(_result ?? Enumerable.Empty <T>()); }
private T ReadFile <T>(string filePath) { LoadAction <T> loadAction = null; switch (fileFormat) { case FileFormat.Binary: loadAction = ReadBinary <T>; break; case FileFormat.Xml: loadAction = ReadXml <T>; break; case FileFormat.Json: loadAction = ReadJson <T>; break; } return(loadAction.Invoke(filePath)); }
/// <summary> /// Blits a fullscreen triangle using a given material. /// </summary> /// <param name="cmd">The command buffer to use</param> /// <param name="source">The source render target</param> /// <param name="destination">The destination render target</param> /// <param name="depth">The depth render target</param> /// <param name="propertySheet">The property sheet to use</param> /// <param name="pass">The pass from the material to use</param> /// <param name="clear">Should the destination target be cleared?</param> /// <param name="viewport">An optional viewport to consider for the blit</param> public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderTargetIdentifier depth, PropertySheet propertySheet, int pass, bool clear = false, Rect?viewport = null) { cmd.SetGlobalTexture(ShaderIDs.MainTex, source); LoadAction loadAction = viewport == null ? LoadAction.DontCare : LoadAction.Load; if (clear) { cmd.SetRenderTargetWithLoadStoreAction(destination, loadAction, StoreAction.Store, depth, loadAction, StoreAction.Store); cmd.ClearRenderTarget(true, true, Color.clear); } else { cmd.SetRenderTargetWithLoadStoreAction(destination, loadAction, StoreAction.Store, depth, LoadAction.Load, StoreAction.Store); } if (viewport != null) { cmd.SetViewport(viewport.Value); } cmd.DrawMesh(fullscreenTriangle, Matrix4x4.identity, propertySheet.material, 0, pass, propertySheet.properties); }
public void TargetLoadUnloadScene(NetworkConnection networkConnection, string SceneName, LoadAction loadAction) { // Check if server here because we already pre-loaded the subscenes on the server if (!isServer) { StartCoroutine(LoadUnloadScene(SceneName, loadAction)); } }
public virtual bool Load(string fileName, LoadAction loadAction) { if (!Directory.Exists(this.RootDirectory)) Directory.CreateDirectory(this.RootDirectory); bool flag = false; string path = Path.Combine(this.RootDirectory, fileName); try { using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { using (BinaryReader reader = new BinaryReader((Stream) fileStream)) { reader.ReadInt64(); loadAction(reader); flag = true; } } } catch (Exception ex) { if (!fileName.EndsWith("_Backup")) { if (System.IO.File.Exists(path + "_Backup")) { PCSaveDevice.Log("Loading error, will try with backup : " + (object) ex); return this.Load(fileName + "_Backup", loadAction); } else PCSaveDevice.Log("Loading error, no backup found : " + (object) ex); } else PCSaveDevice.Log("Error loading backup : " + (object) ex); } return flag; }
public void SetRenderTargetDescriptor(RenderTarget renderTargetView, LoadAction loadAction, ColorRgbaF clearColor = default) { PlatformSetRenderTargetDescriptor(renderTargetView, loadAction, clearColor); }
private void LoadBaseAndSum_Click(object sender, EventArgs e) { LdAct = LoadAction.MULT; LoadBaseDialog.ShowDialog(); }
public int CalculateEstimate(State state) { int freePlaneStorageCount = 1; // + state.Planes.Min(p => p.FreeStorageCount); int freeVanStorageCount = 1; // + state.Vans.Min(v => v.FreeStorageCount); int other = 0; int totalFlyCost = 0; int totalDriveCost = 0; foreach (var package in state.Packages.Where(p => !p.IsInDestination)) { //have to fly if (package.Location.City != package.Destination.City) { //have to get to the airport if (!package.Location.IsAirport) { //no empty van there if (!package.Location.Vans.Any(v => !v.IsFull)) { other += new DriveAction().ActionCost; } if (package.LocationType != PackageLocationEnum.Van) { other += new LoadAction().ActionCost; } totalDriveCost += new DriveAction().ActionCost; other += new UnLoadAction().ActionCost; } //no plane there if (!package.Location.City.Planes.Any(p => !p.IsFull)) { other += new FlyAction().ActionCost; } //fly if (package.LocationType != PackageLocationEnum.Plane) { other += new PickUpAction().ActionCost; } totalFlyCost += new FlyAction().ActionCost; other += new DropOffAction().ActionCost; //have to get from the airport if (!package.Destination.IsAirport) { //no empty van there if (!package.Destination.Vans.Any(v => !v.IsFull)) { other += new DriveAction().ActionCost; } other += new LoadAction().ActionCost; totalDriveCost += new DriveAction().ActionCost; other += new UnLoadAction().ActionCost; } } else //move just in city { //no empty van there if (!package.Location.Vans.Any(v => !v.IsFull)) { other += new DriveAction().ActionCost; } if (package.LocationType == PackageLocationEnum.Plane) { other += new UnLoadAction().ActionCost; } if (package.LocationType != PackageLocationEnum.Van) { other += new LoadAction().ActionCost; } totalDriveCost += new DriveAction().ActionCost; other += new UnLoadAction().ActionCost; } } return(other + totalFlyCost / freePlaneStorageCount + totalDriveCost / freeVanStorageCount); }
private void Btn_load_match_Click(object sender, EventArgs e) { LoadAction?.Invoke(txt_card_match_path.Text); }
private void LoadBaseAndOverride_Click(object sender, EventArgs e) { LdAct = LoadAction.OVER; LoadBaseDialog.ShowDialog(); }
protected override void OnLoad(EventArgs e) { Text = "Produtos"; base.OnLoad(e); LoadAction?.Invoke(); }
private void PlatformSetRenderTargetDescriptor(RenderTarget renderTargetView, LoadAction loadAction, ColorRgbaF clearColor) { _renderTargetDescriptor = new RenderTargetDescriptor { RenderTarget = renderTargetView, LoadAction = loadAction, ClearColor = clearColor.ToRawColor4() }; }
public void CmdSceneDone(string sceneName, LoadAction loadAction) { // The point of this is to show the client telling server it has loaded the subscene // so the server might take some further action, e.g. reposition the player. Debug.LogFormat("{0} {1} done on client", sceneName, loadAction.ToString()); }
private void LoadBaseDialog_FileOk(object sender, CancelEventArgs e) { if (e.Cancel) { return; } switch (LdAct) { case LoadAction.MULT: { FiltersBase.FiltersBase fBase; try { using (var input = File.OpenRead(LoadBaseDialog.FileNames[0])) { fBase = FiltersBase.FiltersBase.Parser.ParseFrom(input); if (fBase.Filters.Count < 1) { return; } foreach (var item in fBase.Filters) { Filter temp = new Filter() { Band = item.Band, CenterFreq = item.CenterFreq, IsTunable = item.IsTunable, Name = item.Name }; foreach (var point in item.Points) { temp.Points.Add(new Point(point.Freq, point.Att)); } Form1.Filters.Add(temp); } } } catch (IOException exception) { MessageBox.Show(exception.ToString()); } LdAct = LoadAction.NOPE; } break; case LoadAction.OVER: { Form1.Filters.Clear(); FiltersBase.FiltersBase fBase; try { using (var input = File.OpenRead(LoadBaseDialog.FileNames[0])) { fBase = FiltersBase.FiltersBase.Parser.ParseFrom(input); if (fBase.Filters.Count < 1) { return; } foreach (var item in fBase.Filters) { Filter temp = new Filter() { Band = item.Band, CenterFreq = item.CenterFreq, IsTunable = item.IsTunable, Name = item.Name }; foreach (var point in item.Points) { temp.Points.Add(new Point(point.Freq, point.Att)); } Form1.Filters.Add(temp); } } } catch (IOException exception) { MessageBox.Show(exception.ToString()); } LdAct = LoadAction.NOPE; } break; case LoadAction.NOPE: default: break; } }
private void PlatformSetRenderTargetDescriptor(RenderTarget renderTargetView, LoadAction loadAction, ColorRgba clearColor) { var colorAttachment = DeviceDescriptor.ColorAttachments[0]; colorAttachment.Texture = renderTargetView.Texture; colorAttachment.LoadAction = loadAction.ToMTLLoadAction(); colorAttachment.ClearColor = clearColor.ToMTLClearColor(); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); LoadAction?.Invoke(); }