async void CreatePracticeGame() { LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig cfg = new LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig(); cfg.GameName = "thelawkings" + new Random().Next().ToString(); LoLLauncher.RiotObjects.Platform.Game.Map.GameMap map = new LoLLauncher.RiotObjects.Platform.Game.Map.GameMap(); map.Description = "DUBLEBERTAN"; map.DisplayName = "DUBLEBERTAN"; map.TotalPlayers = 2; map.Name = "dummy"; map.MapId = (int)GameMode.TwistedTreeline; map.MinCustomPlayers = 1; cfg.GameMap = map; cfg.MaxNumPlayers = 6; cfg.GamePassword = "******"; cfg.GameTypeConfig = 1; cfg.AllowSpectators = "NONE"; cfg.GameMode = StringEnum.GetStringValue(GameMode.TwistedTreeline); Thread.Sleep(TimeSpan.FromMilliseconds((double)1000 * 20)); if (!m_disposed) { GameDTO game = await connection.CreatePracticeGame(cfg); if (game.Id == 0) { Logger.Push("Game failed to create", "warning", username); } else { Logger.Push("Game (" + game.Id + ") created.", "info", username); } } }
async void CreatePracticeGame() { updateStatus("Creating custom game"); LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig cfg = new LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig(); cfg.GameName = "funtime lol" + new Random().Next().ToString(); LoLLauncher.RiotObjects.Platform.Game.Map.GameMap map = new LoLLauncher.RiotObjects.Platform.Game.Map.GameMap(); map.Description = "desc"; map.DisplayName = "dummy"; map.TotalPlayers = 10; map.Name = "dummy"; map.MapId = (int)GameMode.SummonersRift; map.MinCustomPlayers = 1; cfg.GameMap = map; cfg.MaxNumPlayers = 10; cfg.GameTypeConfig = 1; cfg.AllowSpectators = "NONE"; cfg.GameMode = StringEnum.GetStringValue(GameMode.SummonersRift); await connection.CreatePracticeGame(cfg); }