private void connection_OnError(object sender, Error error) { Invoke((Action)(() => { label1.Text = "Test Result:"; label2.Text = "ERROR - Account don't works."; button1.Enabled = true; _connection.Disconnect(); })); }
public void Disconnect() { if (connection.IsConnected()) { updateStatus("Disconnecting"); connection.Disconnect(); while (connection.IsConnected()) { connection.Disconnect(); System.Threading.Thread.Sleep(100); } } }
public async void AntiBuster(MatchMakerParams matchParams) { //Thx to mah niggah Everance //who made this possible if (QueueFlag) { Console.Out.WriteLine("Something wrong with smurf list"); connection.Disconnect(); } else { this.updateStatus("You are leaver busted.", Accountname); connection.Disconnect(); } }
public async void AntiBuster(MatchMakerParams matchParams) { //Thx to mah niggah Everance //who made this possible if (QueueFlag) { Console.WriteLine( "Something went wrong, couldn't enter queue. Check accounts.txt for correct queue type."); connection.Disconnect(); Environment.Exit(0); } else { this.updateStatus("Sorry, you're leavebusted :/ use LuxBot instead.", Accountname); connection.Disconnect(); } }
private void connection_OnError(object sender, LoLLauncher.Error error) { if (!m_disposed) { if (error.Message.Contains("Wrong client version for server")) { connection.Disconnect(); } else if (error.Message.Contains("Game was not found!")) { Logger.Push("Somebody broke the game queue.", "info", username); } else if (error.Message.Contains("Riots servers are currently unavailable")) { smurf.restart(); } else { Logger.Push("Unhandled error message recieved from server:" + error.Message, "warning", username); Logger.Push("Restarting smurf in hard mode:" + error.Message, "warning", username); smurf.restartHard(); } } }
public async void connection_OnMessageReceived(object sender, object message) { //======================= if (message is GameDTO) { GameDTO game = message as GameDTO; switch (game.GameState) { case "CHAMP_SELECT": if (this.firstTimeInLobby) { updateStatus("Bắt đầu trận thứ : " + solandachoi, ""); firstTimeInLobby = false; updateStatus("Đang chọn tướng !", Accountname); object obj = await connection.SetClientReceivedGameMessage(game.Id, "CHAMP_SELECT_CLIENT"); if (queueType != QueueTypes.ARAM) { if (Program.championId != "" && Program.championId != "RANDOM") { int Spell1; int Spell2; if (!Program.rndSpell) { Spell1 = Enums.spellToId(Program.spell1); Spell2 = Enums.spellToId(Program.spell2); } else { var random = new Random(); var spellList = new List <int> { 13, 6, 7, 10, 1, 11, 21, 12, 3, 14, 2, 4 }; int index = random.Next(spellList.Count); int index2 = random.Next(spellList.Count); int randomSpell1 = spellList[index]; int randomSpell2 = spellList[index2]; if (randomSpell1 == randomSpell2) { int index3 = random.Next(spellList.Count); randomSpell2 = spellList[index3]; } Spell1 = Convert.ToInt32(randomSpell1); Spell2 = Convert.ToInt32(randomSpell2); } await connection.SelectSpells(Spell1, Spell2); await connection.SelectChampion(Enums.championToId(Program.championId)); updateStatus("Bạn chọn tướng : " + Program.championId, Accountname); updateStatus("Phép bổ trợ 1 : " + Program.spell1, Accountname); updateStatus("Phép bổ trợ 2 : " + Program.spell2, Accountname); await connection.ChampionSelectCompleted(); } else if (Program.championId == "RANDOM") { int Spell1; int Spell2; if (!Program.rndSpell) { Spell1 = Enums.spellToId(Program.spell1); Spell2 = Enums.spellToId(Program.spell2); } else { var random = new Random(); var spellList = new List <int> { 13, 6, 7, 10, 1, 11, 21, 12, 3, 14, 2, 4 }; int index = random.Next(spellList.Count); int index2 = random.Next(spellList.Count); int randomSpell1 = spellList[index]; int randomSpell2 = spellList[index2]; if (randomSpell1 == randomSpell2) { int index3 = random.Next(spellList.Count); randomSpell2 = spellList[index3]; } Spell1 = Convert.ToInt32(randomSpell1); Spell2 = Convert.ToInt32(randomSpell2); } await connection.SelectSpells(Spell1, Spell2); var randAvailableChampsArray = availableChampsArray.Shuffle(); await connection.SelectChampion(randAvailableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId); updateStatus("Chọn tướng ngẫu nhiên ", Accountname); updateStatus("Bạn chọn tướng : " + randAvailableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId, Accountname); updateStatus("Phép bổ trợ 1 : " + Spell1, Accountname); updateStatus("Phép bổ trợ 2 : " + Spell2, Accountname); await connection.ChampionSelectCompleted(); } else { int Spell1; int Spell2; if (!Program.rndSpell) { Spell1 = Enums.spellToId(Program.spell1); Spell2 = Enums.spellToId(Program.spell2); } else { var random = new Random(); var spellList = new List <int> { 13, 6, 7, 10, 1, 11, 21, 12, 3, 14, 2, 4 }; int index = random.Next(spellList.Count); int index2 = random.Next(spellList.Count); int randomSpell1 = spellList[index]; int randomSpell2 = spellList[index2]; if (randomSpell1 == randomSpell2) { int index3 = random.Next(spellList.Count); randomSpell2 = spellList[index3]; } Spell1 = Convert.ToInt32(randomSpell1); Spell2 = Convert.ToInt32(randomSpell2); } await connection.SelectSpells(Spell1, Spell2); await connection.SelectChampion(availableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId); updateStatus("Chọn tướng đầu tiên", Accountname); updateStatus("Bạn chọn tướng : " + availableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId, Accountname); updateStatus("Phép bổ trợ 1 : " + Spell1, Accountname); updateStatus("Phép bổ trợ 2 : " + Spell2, Accountname); await connection.ChampionSelectCompleted(); } } break; } else { break; } case "POST_CHAMP_SELECT": firstTimeInLobby = false; this.updateStatus("(Post Champ Select)", Accountname); break; case "PRE_CHAMP_SELECT": this.updateStatus("(Pre Champ Select)", Accountname); break; case "GAME_START_CLIENT": this.updateStatus("Trò chơi bắt đầu .", Accountname); break; case "GameClientConnectedToServer": this.updateStatus("Client kết nối tới sever .", Accountname); break; case "IN_QUEUE": this.updateStatus("Đang tìm trận ...", Accountname); QueueFlag = true; break; case "TERMINATED": if (solandachoi <= solanchoi) { updateStatus("Xong trận thứ : " + solandachoi, ""); this.updateStatus("Vào lại hàng chờ !", Accountname); solandachoi++; } else { connection.Disconnect(); updateStatus("Hết số lần chơi ! . Thoát LOL ...", ""); Process[] processes = Process.GetProcessesByName("RitoBot"); foreach (Process process in processes) { process.Kill(); process.WaitForExit(); } } Thread.Sleep(2000); this.firstTimeInQueuePop = true; break; case "JOINING_CHAMP_SELECT": if (this.firstTimeInQueuePop && game.StatusOfParticipants.Contains("1")) { this.updateStatus("Đang chờ người chơi !", Accountname); this.firstTimeInQueuePop = false; this.firstTimeInLobby = true; object obj = await this.connection.AcceptPoppedGame(true); break; } else { break; } case "LEAVER_BUSTED": this.updateStatus("Leave busted", Accountname); break; } } else if (message is PlayerCredentialsDto) { string str = ipath + "GAME\\"; /* string str = Enumerable.Last<string>((IEnumerable<string>)Enumerable.OrderBy<string, DateTime>(Directory.EnumerateDirectories((this.ipath ?? "") + "RADS\\solutions\\lol_game_client_sln\\releases\\"), (Func<string, DateTime>)(f => new DirectoryInfo(f).CreationTime))) + "\\deploy\\";*/ LoLLauncher.RiotObjects.Platform.Game.PlayerCredentialsDto credentials = message as PlayerCredentialsDto; System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(); startInfo.CreateNoWindow = false; startInfo.WorkingDirectory = str; startInfo.FileName = "League of Legends.exe"; startInfo.Arguments = "\"8394\" \"LoLLauncher.exe\" \"\" \"" + credentials.ServerIp + " " + credentials.ServerPort + " " + credentials.EncryptionKey + " " + credentials.SummonerId + "\""; updateStatus("League of Legends đang chạy !", Accountname); new Thread((ThreadStart)(() => { exeProcess = Process.Start(startInfo); exeProcess.Exited += exeProcess_Exited; while (exeProcess.MainWindowHandle == IntPtr.Zero) { ; } exeProcess.PriorityClass = ProcessPriorityClass.Idle; exeProcess.EnableRaisingEvents = true; })).Start(); } else if (!(message is GameNotification) && !(message is SearchingForMatchNotification)) { if (message is EndOfGameStats) { LoLLauncher.RiotObjects.Platform.Matchmaking.MatchMakerParams matchParams = new LoLLauncher.RiotObjects.Platform.Matchmaking.MatchMakerParams(); if (queueType == QueueTypes.INTRO_BOT) { matchParams.BotDifficulty = "INTRO"; } else if (queueType == QueueTypes.BEGINNER_BOT) { matchParams.BotDifficulty = "EASY"; } else if (queueType == QueueTypes.MEDIUM_BOT) { matchParams.BotDifficulty = "MEDIUM"; } if (sumLevel == 3 && actualQueueType == QueueTypes.NORMAL_5x5) { queueType = actualQueueType; } else if (sumLevel == 6 && actualQueueType == QueueTypes.ARAM) { queueType = actualQueueType; } else if (sumLevel == 7 && actualQueueType == QueueTypes.NORMAL_3x3) { queueType = actualQueueType; } matchParams.QueueIds = new Int32[1] { (int)queueType }; LoLLauncher.RiotObjects.Platform.Matchmaking.SearchingForMatchNotification m = await connection.AttachToQueue(matchParams); if (m.PlayerJoinFailures == null) { this.updateStatus("Chế độ chơi : " + queueType.ToString(), Accountname); } else { try { updateStatus("Couldn't enter Q - " + m.PlayerJoinFailures.Summoner.Name + " : " + m.PlayerJoinFailures.ReasonFailed, Accountname); } catch (Exception) { if (QueueFlag) { Console.WriteLine( "Something went wrong, couldn't enter queue. Check accounts.txt for correct queue type."); connection.Disconnect(); } else { this.updateStatus("Bạn đang bị vào hàng chờ thấp ... VCC", Accountname); this.updateStatus("Tool đang check . đợi xíu . 1 phút 1 lần !", Accountname); Thread.Sleep(1000 * 60); EndOfGameStats eog = new EndOfGameStats(); connection_OnMessageReceived(sender, eog); } } } } else { if (message.ToString().Contains("EndOfGameStats")) { EndOfGameStats eog = new EndOfGameStats(); connection_OnMessageReceived(sender, eog); exeProcess.Exited -= exeProcess_Exited; exeProcess.Kill(); loginPacket = await this.connection.GetLoginDataPacketForUser(); archiveSumLevel = sumLevel; sumLevel = loginPacket.AllSummonerData.SummonerLevel.Level; if (sumLevel != archiveSumLevel) { levelUp(); } } } } //======================= }
private async void AttachToQueue() { MatchMakerParams matchParams = new MatchMakerParams(); //Set BotParams if (queueType == QueueTypes.INTRO_BOT) { matchParams.BotDifficulty = "INTRO"; } else if (queueType == QueueTypes.BEGINNER_BOT) { matchParams.BotDifficulty = "EASY"; } else if (queueType == QueueTypes.MEDIUM_BOT) { matchParams.BotDifficulty = "MEDIUM"; } //Check if is available to join queue. if (sumLevel == 3 && actualQueueType == QueueTypes.NORMAL_5x5) { queueType = actualQueueType; } else if (sumLevel == 6 && actualQueueType == QueueTypes.ARAM) { queueType = actualQueueType; } else if (sumLevel == 7 && actualQueueType == QueueTypes.NORMAL_3x3) { queueType = actualQueueType; } matchParams.QueueIds = new Int32[1] { (int)queueType }; SearchingForMatchNotification m = await connection.AttachToQueue(matchParams); if (m.PlayerJoinFailures == null) { this.updateStatus("In Queue: " + queueType.ToString(), Accountname); } else { foreach (var failure in m.PlayerJoinFailures) { if (failure.ReasonFailed == "LEAVER_BUSTED") { m_accessToken = failure.AccessToken; if (failure.LeaverPenaltyMillisRemaining > m_leaverBustedPenalty) { m_leaverBustedPenalty = failure.LeaverPenaltyMillisRemaining; } } else if (failure.ReasonFailed == "LEAVER_BUSTER_TAINTED_WARNING") { //updateStatus("Please login on your LoL Client and type I Agree to the message that comes up.", Accountname); await connection.ackLeaverBusterWarning(); await connection.callPersistenceMessaging(new SimpleDialogMessageResponse() { AccountID = loginPacket.AllSummonerData.Summoner.SumId, MsgID = loginPacket.AllSummonerData.Summoner.SumId, Command = "ack" }); connection_OnMessageReceived(null, (object)new EndOfGameStats()); } } if (String.IsNullOrEmpty(m_accessToken)) { // Queue dodger or something else } else { updateStatus("Waiting out leaver buster: " + m_leaverBustedPenalty / 1000 / (float)60 + " minutes!", Accountname); System.Threading.Thread.Sleep(TimeSpan.FromMilliseconds(m_leaverBustedPenalty)); m = await connection.AttachToLowPriorityQueue(matchParams, m_accessToken); if (m.PlayerJoinFailures == null) { this.updateStatus("Succesfully joined lower priority queue!", Accountname); } else { this.updateStatus("There was an error in joining lower priority queue.\nDisconnecting.", Accountname); connection.Disconnect(); parent.lognNewAccount(); } } } }
public async void connection_OnMessageReceived(object sender, object message) { if (message is GameDTO) { GameDTO game = message as GameDTO; switch (game.GameState) { case "CHAMP_SELECT": if (this.firstTimeInLobby) { firstTimeInLobby = false; updateStatus("In Champion Select", Accountname); object obj = await connection.SetClientReceivedGameMessage(game.Id, "CHAMP_SELECT_CLIENT"); if (queueType != QueueTypes.ARAM) { if (Program.championId != "") { await connection.SelectChampion(Enums.championToId(Program.championId)); await connection.ChampionSelectCompleted(); } else { await connection.SelectChampion(availableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId); await connection.ChampionSelectCompleted(); int Spell1; int Spell2; if (!Program.rndSpell) { Spell1 = Enums.spellToId(Program.spell1); Spell2 = Enums.spellToId(Program.spell2); } else { var random = new Random(); var spellList = new List <int> { 13, 6, 7, 10, 1, 11, 21, 12, 3, 14, 2, 4 }; int index = random.Next(spellList.Count); int index2 = random.Next(spellList.Count); int randomSpell1 = spellList[index]; int randomSpell2 = spellList[index2]; if (randomSpell1 == randomSpell2) { int index3 = random.Next(spellList.Count); randomSpell2 = spellList[index3]; } Spell1 = Convert.ToInt32(randomSpell1); Spell2 = Convert.ToInt32(randomSpell2); } await connection.SelectSpells(Spell1, Spell2); } } break; } else { break; } case "POST_CHAMP_SELECT": firstTimeInLobby = false; this.updateStatus("(Post Champ Select)", Accountname); break; case "PRE_CHAMP_SELECT": this.updateStatus("(Pre Champ Select)", Accountname); break; case "GAME_START_CLIENT": this.updateStatus("Game client ran", Accountname); break; case "GameClientConnectedToServer": this.updateStatus("Client connected to the server", Accountname); break; case "IN_QUEUE": this.updateStatus("In Queue", Accountname); break; case "TERMINATED": this.updateStatus("Re-entering queue", Accountname); this.firstTimeInQueuePop = true; break; case "JOINING_CHAMP_SELECT": if (this.firstTimeInQueuePop && game.StatusOfParticipants.Contains("1")) { this.updateStatus("Accepted Queue", Accountname); this.firstTimeInQueuePop = false; this.firstTimeInLobby = true; object obj = await this.connection.AcceptPoppedGame(true); break; } else { break; } } } else if (message is PlayerCredentialsDto) { string str = Enumerable.Last <string>((IEnumerable <string>)Enumerable.OrderBy <string, DateTime>(Directory.EnumerateDirectories((this.ipath ?? "") + "RADS\\solutions\\lol_game_client_sln\\releases\\"), (Func <string, DateTime>)(f => new DirectoryInfo(f).CreationTime))) + "\\deploy\\"; LoLLauncher.RiotObjects.Platform.Game.PlayerCredentialsDto credentials = message as PlayerCredentialsDto; System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(); startInfo.CreateNoWindow = false; startInfo.WorkingDirectory = str; startInfo.FileName = "League of Legends.exe"; startInfo.Arguments = "\"8394\" \"LoLLauncher.exe\" \"\" \"" + credentials.ServerIp + " " + credentials.ServerPort + " " + credentials.EncryptionKey + " " + credentials.SummonerId + "\""; updateStatus("Launching League of Legends", Accountname); new Thread((ThreadStart)(() => { exeProcess = Process.Start(startInfo); exeProcess.Exited += exeProcess_Exited; while (exeProcess.MainWindowHandle == IntPtr.Zero) { ; } exeProcess.PriorityClass = ProcessPriorityClass.Idle; exeProcess.EnableRaisingEvents = true; })).Start(); } else if (!(message is GameNotification) && !(message is SearchingForMatchNotification)) { if (message is EndOfGameStats) { LoLLauncher.RiotObjects.Platform.Matchmaking.MatchMakerParams matchParams = new LoLLauncher.RiotObjects.Platform.Matchmaking.MatchMakerParams(); if (queueType == QueueTypes.INTRO_BOT) { matchParams.BotDifficulty = "INTRO"; } else if (queueType == QueueTypes.BEGINNER_BOT) { matchParams.BotDifficulty = "EASY"; } else if (queueType == QueueTypes.MEDIUM_BOT) { matchParams.BotDifficulty = "MEDIUM"; } if (sumLevel == 3 && actualQueueType == QueueTypes.NORMAL_5x5) { queueType = actualQueueType; } else if (sumLevel == 6 && actualQueueType == QueueTypes.ARAM) { queueType = actualQueueType; } else if (sumLevel == 7 && actualQueueType == QueueTypes.NORMAL_3x3) { queueType = actualQueueType; } matchParams.QueueIds = new Int32[1] { (int)queueType }; LoLLauncher.RiotObjects.Platform.Matchmaking.SearchingForMatchNotification m = await connection.AttachToQueue(matchParams); if (m.PlayerJoinFailures == null) { this.updateStatus("In Queue: " + queueType.ToString(), Accountname); } else { try { updateStatus("Couldn't enter Q - " + m.PlayerJoinFailures.Summoner.Name + " : " + m.PlayerJoinFailures.ReasonFailed, Accountname); } catch (Exception) { Console.WriteLine("Something went wrong, couldn't enter queue. Check accounts.txt for correct queue type."); connection.Disconnect(); } } } else { if (message.ToString().Contains("EndOfGameStats")) { EndOfGameStats eog = new EndOfGameStats(); connection_OnMessageReceived(sender, eog); exeProcess.Exited -= exeProcess_Exited; exeProcess.Kill(); loginPacket = await this.connection.GetLoginDataPacketForUser(); archiveSumLevel = sumLevel; sumLevel = loginPacket.AllSummonerData.SummonerLevel.Level; if (sumLevel != archiveSumLevel) { levelUp(); } } } } }
private void connection_OnLogin(object sender, string username, string ipAddress) { new Thread((ThreadStart)(async() => { updateStatus("Connecting...", Accountname); loginPacket = await connection.GetLoginDataPacketForUser(); await connection.Subscribe("bc", loginPacket.AllSummonerData.Summoner.AcctId); await connection.Subscribe("cn", loginPacket.AllSummonerData.Summoner.AcctId); await connection.Subscribe("gn", loginPacket.AllSummonerData.Summoner.AcctId); if (loginPacket.AllSummonerData == null) { Random rnd = new Random(); String summonerName = Accountname; if (summonerName.Length > 16) { summonerName = summonerName.Substring(0, 12) + new Random().Next(1000, 9999).ToString(); } await connection.CreateDefaultSummoner(summonerName); updateStatus("Created Summoner: " + summonerName, Accountname); } sumLevel = loginPacket.AllSummonerData.SummonerLevel.Level; string sumName = loginPacket.AllSummonerData.Summoner.Name; double sumId = loginPacket.AllSummonerData.Summoner.SumId; rpBalance = loginPacket.RpBalance; if (sumLevel > Core.maxLevel || sumLevel == Core.maxLevel) { connection.Disconnect(); updateStatus("Summoner: " + sumName + " is already max level.", Accountname); updateStatus("Log into new account.", Accountname); Core.lognNewAccount(); return; } if (rpBalance == 400.0 && Core.buyBoost) { updateStatus("Buying XP Boost", Accountname); try { Task t = new Task(buyBoost); t.Start(); } catch (Exception exception) { updateStatus("Couldn't buy RP Boost.\n" + exception, Accountname); } } if (sumLevel < 3.0 && queueType == QueueTypes.NORMAL_5x5) { this.updateStatus("Need to be Level 3 before NORMAL_5x5 queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 3", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.NORMAL_5x5; } else if (sumLevel < 6.0 && queueType == QueueTypes.ARAM) { this.updateStatus("Need to be Level 6 before ARAM queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 6", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.ARAM; } else if (sumLevel < 7.0 && queueType == QueueTypes.NORMAL_3x3) { this.updateStatus("Need to be Level 7 before NORMAL_3x3 queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 7", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.NORMAL_3x3; } if (loginPacket.AllSummonerData.Summoner.ProfileIconId == -1 || loginPacket.AllSummonerData.Summoner.ProfileIconId == 1) { double[] ids = new double[Convert.ToInt32(sumId)]; string icons = await connection.GetSummonerIcons(ids); List <int> availableIcons = new List <int> { }; var random = new Random(); for (int i = 0; i < 29; i++) { availableIcons.Add(i); } foreach (var id in icons) { availableIcons.Add(Convert.ToInt32(id)); } int index = random.Next(availableIcons.Count); int randomIcon = availableIcons[index]; await connection.UpdateProfileIconId(randomIcon); } updateStatus("Logged in as " + loginPacket.AllSummonerData.Summoner.Name + " @ level " + loginPacket.AllSummonerData.SummonerLevel.Level, Accountname); availableChampsArray = await connection.GetAvailableChampions(); PlayerDTO player = await connection.CreatePlayer(); if (loginPacket.ReconnectInfo != null && loginPacket.ReconnectInfo.Game != null) { connection_OnMessageReceived(sender, (object)loginPacket.ReconnectInfo.PlayerCredentials); } else { connection_OnMessageReceived(sender, (object)new EndOfGameStats()); } })).Start(); }
private async void connection_OnMessageReceived(object sender, object message) { if (message is GameDTO) { GameDTO game = message as GameDTO; Console.WriteLine("Message Type:" + game.GameState); switch (game.GameState) { case "START_REQUESTED": break; case "FAILED_TO_START": Console.WriteLine("Failed to Start!"); break; case "CHAMP_SELECT": firstTimeInCustom = true; firstTimeInQueuePop = true; if (firstTimeInLobby) { firstTimeInLobby = false; object obj = await connection.SetClientReceivedGameMessage(game.Id, "CHAMP_SELECT_CLIENT"); if (QueueType != QueueTypes.ARAM) { int Spell1; int Spell2; var random = new Random(); var spellList = new List <int> { 13, 6, 7, 1, 11, 21, 12, 3, 14, 2, 4 }; int index = random.Next(spellList.Count); int index2 = random.Next(spellList.Count); int randomSpell1 = spellList[index]; int randomSpell2 = spellList[index2]; if (randomSpell1 == randomSpell2) { int index3 = random.Next(spellList.Count); randomSpell2 = spellList[index3]; } Spell1 = Convert.ToInt32(randomSpell1); Spell2 = Convert.ToInt32(randomSpell2); await connection.SelectSpells(Spell1, Spell2); var randAvailableChampsArray = myChampions.Shuffle(); await connection.SelectChampion(randAvailableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId); await connection.ChampionSelectCompleted(); } break; } else { break; } case "PRE_CHAMP_SELECT": updateStatus(msgStatus.INFO, "Champion selection in progress"); break; case "POST_CHAMP_SELECT": firstTimeInLobby = false; if (firstTimeInPostChampSelect) { firstTimeInPostChampSelect = false; updateStatus(msgStatus.INFO, "Champion selection is done, waiting for game to start"); break; } else { break; } case "IN_QUEUE": updateStatus(msgStatus.INFO, "In Queue"); break; case "TERMINATED": updateStatus(msgStatus.INFO, "Re-entering queue"); firstTimeInPostChampSelect = true; firstTimeInQueuePop = true; break; case "JOINING_CHAMP_SELECT": if (firstTimeInQueuePop && game.StatusOfParticipants.Contains("1")) { updateStatus(msgStatus.INFO, "Accepted Queue"); firstTimeInQueuePop = false; firstTimeInLobby = true; object obj = await connection.AcceptPoppedGame(true); break; } else { break; } default: updateStatus(msgStatus.INFO, "[DEFAULT]" + game.GameStateString); break; } } else if (message.GetType() == typeof(TradeContractDTO)) { TradeContractDTO tradeDto = message as TradeContractDTO; if (tradeDto != null) { switch (tradeDto.State) { case "PENDING": if (tradeDto != null) { object obj = await connection.AcceptTrade(tradeDto.RequesterInternalSummonerName, (int)tradeDto.RequesterChampionId); break; } else { break; } } } } else if (message is PlayerCredentialsDto) { firstTimeInPostChampSelect = true; PlayerCredentialsDto dto = message as PlayerCredentialsDto; ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.WorkingDirectory = FindLoLExe(); startInfo.FileName = "League of Legends.exe"; startInfo.Arguments = "\"8394\" \"LoLLauncher.exe\" \"\" \"" + dto.ServerIp + " " + dto.ServerPort + " " + dto.EncryptionKey + " " + dto.SummonerId + "\""; updateStatus(msgStatus.INFO, "Launching League of Legends"); new Thread(() => { exeProcess = Process.Start(startInfo); exeProcess.EnableRaisingEvents = true; exeProcess.Exited += new EventHandler(exeProcess_Exited); while (exeProcess.MainWindowHandle == IntPtr.Zero) { } Console.WriteLine(exeProcess.MainWindowTitle); Thread.Sleep(1000); App.gameMask.addGame(info.username, info.region.ToString(), exeProcess); }).Start(); } else if (!(message is GameNotification) && !(message is SearchingForMatchNotification)) { if (message is EndOfGameStats) { object obj4 = await connection.ackLeaverBusterWarning(); object obj5 = await connection.callPersistenceMessaging(new SimpleDialogMessageResponse() { AccountID = loginDataPacket.AllSummonerData.Summoner.SumId, MsgID = loginDataPacket.AllSummonerData.Summoner.SumId, Command = "ack" }); MatchMakerParams matchParams = new MatchMakerParams(); checkAndUpdateQueueType(); if (QueueType == QueueTypes.INTRO_BOT) { matchParams.BotDifficulty = "INTRO"; } else if (QueueType == QueueTypes.BEGINNER_BOT) { matchParams.BotDifficulty = "EASY"; } else if (QueueType == QueueTypes.MEDIUM_BOT) { matchParams.BotDifficulty = "MEDIUM"; } if (QueueType != 0) { matchParams.QueueIds = new Int32[1] { (int)QueueType }; SearchingForMatchNotification m = await connection.AttachToQueue(matchParams); if (m.PlayerJoinFailures == null) { updateStatus(msgStatus.INFO, "In Queue: " + QueueType.ToString()); } else { foreach (var failure in m.PlayerJoinFailures) { if (failure.ReasonFailed == "LEAVER_BUSTED") { m_accessToken = failure.AccessToken; if (failure.LeaverPenaltyMillisRemaining > m_leaverBustedPenalty) { m_leaverBustedPenalty = failure.LeaverPenaltyMillisRemaining; } } Console.WriteLine("Start Failed:" + failure.ReasonFailed); } if (string.IsNullOrEmpty(m_accessToken)) { foreach (var failure in m.PlayerJoinFailures) { updateStatus(msgStatus.INFO, "Dodge Remaining Time: " + Convert.ToString((failure.DodgePenaltyRemainingTime / 1000 / (float)60)).Replace(",", ":") + "..."); } } else { double minutes = m_leaverBustedPenalty / 1000 / (float)60; updateStatus(msgStatus.INFO, "Waiting out leaver buster: " + minutes + " minutes!"); t = TimeSpan.FromMinutes((int)minutes); //Tick(); -> Enable to get visual time remaining Thread.Sleep(TimeSpan.FromMilliseconds(m_leaverBustedPenalty)); m = await connection.AttachToLowPriorityQueue(matchParams, m_accessToken); if (m.PlayerJoinFailures == null) { updateStatus(msgStatus.INFO, "Succesfully joined lower priority queue!"); } else { updateStatus(msgStatus.ERROR, "There was an error in joining lower priority queue.\nDisconnecting."); connection.Disconnect(); } } } } } else if (message.ToString().Contains("EndOfGameStats")) { EndOfGameStats eog = new EndOfGameStats(); exeProcess.Exited -= new EventHandler(exeProcess_Exited); exeProcess.Kill(); Thread.Sleep(500); if (exeProcess.Responding) { Process.Start("taskkill /F /IM \"League of Legends.exe\""); } loginDataPacket = await connection.GetLoginDataPacketForUser(); if (type == RotationType.SmurfDone) { if (info.desiredLevel > loginDataPacket.AllSummonerData.SummonerLevel.Level) { connection_OnMessageReceived(sender, eog); } else { connection.Disconnect(); } } else { connection_OnMessageReceived(sender, eog); } } } }
private void connection_OnLogin(object sender, string username, string ipAddress) { new Thread((ThreadStart)(async() => { updateStatus("Connecting...", Accountname); this.RegisterNotifications(); this.loginPacket = await this.connection.GetLoginDataPacketForUser(); if (loginPacket.AllSummonerData == null) { Random rnd = new Random(); String summonerName = Accountname; if (summonerName.Length > 16) { summonerName = summonerName.Substring(0, 12) + new Random().Next(1000, 9999).ToString(); } LoLLauncher.RiotObjects.Platform.Summoner.AllSummonerData sumData = await connection.CreateDefaultSummoner(summonerName); loginPacket.AllSummonerData = sumData; updateStatus("Created Summonername " + summonerName, Accountname); } sumLevel = loginPacket.AllSummonerData.SummonerLevel.Level; string sumName = loginPacket.AllSummonerData.Summoner.Name; double sumId = loginPacket.AllSummonerData.Summoner.SumId; rpBalance = loginPacket.RpBalance; if (sumLevel > Program.maxLevel || sumLevel == Program.maxLevel) { connection.Disconnect(); updateStatus("Summoner: " + sumName + " is already max level.", Accountname); updateStatus("Log into new account.", Accountname); Program.lognNewAccount(); return; } if (rpBalance == 400.0 && Program.buyBoost) { updateStatus("Buying XP Boost", Accountname); try { Task t = new Task(buyBoost); t.Start(); } catch (Exception exception) { updateStatus("Couldn't buy RP Boost.\n" + exception, Accountname); } } if (sumLevel < 3.0 && queueType == QueueTypes.NORMAL_5x5) { this.updateStatus("Need to be Level 3 before NORMAL_5x5 queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 3", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.NORMAL_5x5; } else if (sumLevel < 6.0 && queueType == QueueTypes.ARAM) { this.updateStatus("Need to be Level 6 before ARAM queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 6", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.ARAM; } else if (sumLevel < 7.0 && queueType == QueueTypes.NORMAL_3x3) { this.updateStatus("Need to be Level 7 before NORMAL_3x3 queue.", Accountname); this.updateStatus("Joins Co-Op vs AI (Beginner) queue until 7", Accountname); queueType = QueueTypes.BEGINNER_BOT; actualQueueType = QueueTypes.NORMAL_3x3; } /* Should be randomize the summonericon on every login, * but only works with extra icons, so it crashes if you only got the standards. * double[] ids = new double[Convert.ToInt32(sumId)]; * string icons = await connection.GetSummonerIcons(ids); * List<int> availableIcons = new List<int> { }; * var random = new Random(); * foreach (var id in icons) * { * availableIcons.Add(Convert.ToInt32(id)); * Console.WriteLine("[DEBUG]: Added Icon: " + id); * } * int index = random.Next(availableIcons.Count); * Console.WriteLine(" | Random Icon: " + index); * int randomIcon = availableIcons[index]; * Console.WriteLine(" | Choose from List: " + randomIcon); * await connection.UpdateProfileIconId(randomIcon);*/ updateStatus("Logged in as " + loginPacket.AllSummonerData.Summoner.Name + " @ level " + loginPacket.AllSummonerData.SummonerLevel.Level, Accountname); availableChampsArray = await connection.GetAvailableChampions(); LoLLauncher.RiotObjects.Team.Dto.PlayerDTO player = await connection.CreatePlayer(); if (this.loginPacket.ReconnectInfo != null && this.loginPacket.ReconnectInfo.Game != null) { this.connection_OnMessageReceived(sender, (object)this.loginPacket.ReconnectInfo.PlayerCredentials); } else { this.connection_OnMessageReceived(sender, (object)new EndOfGameStats()); } })).Start(); }