void CrashedState() { lives.Decrease(1); display.Crashed(_state.playerPos); sound.Crashed(); //kenemies.Reset(); //TEST QUIZAS NO SE DEBA RESETEAR if (lives.Left()) { SetState("playing"); } else { bat.GameOver(); display.GameOver(); sound.GameOver(); timeToMainMenu = CurrentTime() + gameOverWait; SetState("gameOver"); } }