public void Process() { if (!StoleCar && Game.Player.Character.IsInVehicle(car)) { StoleCar = true; if (GangDeal) { Game.Player.Character.Weapons.Give(WeaponHash.SawnOffShotgun, 50, false, true); Game.Player.Character.Weapons.Give(WeaponHash.AssaultRifle, 250, false, true); Game.Player.Character.Weapons.Give(WeaponHash.Molotov, 8, false, true); LivelyWorld.DisplayHelpTextThisFrame("You found some weapons inside the van."); } else { int money = LivelyWorld.RandomInt(200, 1000); Game.Player.Money += money; LivelyWorld.DisplayHelpTextThisFrame("You found some money in the glove compartment."); } } if (!Ruined) { if (TimeAlive < Game.GameTime) { TaskSequence seq = new TaskSequence(); Function.Call(Hash.TASK_ENTER_VEHICLE, 0, car, 20000, -1, 1f, 1, 0); Function.Call(Hash.TASK_VEHICLE_DRIVE_WANDER, 0, car, 15f, 1 + 2 + 8 + 32 + 128 + 256); seq.Close(); Dealer.Task.PerformSequence(seq); seq.Dispose(); if (LivelyWorld.CanWeUse(car)) { car.CloseDoor(VehicleDoor.Trunk, false); } Finished = true; } if (LivelyWorld.isCopInRange(Dealer.Position, 40) || LivelyWorld.isCopVehicleRange(Dealer.Position, 40)) { Dealer.Task.FightAgainst(Game.Player.Character); } if (Game.Player.Character.IsInRangeOf(Dealer.Position, 40f) && Dealer.IsOnScreen && World.GetRelationshipBetweenGroups(DealerRLGroup, Game.Player.Character.RelationshipGroup) != Relationship.Hate) { World.SetRelationshipBetweenGroups(Relationship.Hate, DealerRLGroup, Function.Call <int>(GTA.Native.Hash.GET_HASH_KEY, "PLAYER")); World.SetRelationshipBetweenGroups(Relationship.Hate, Function.Call <int>(GTA.Native.Hash.GET_HASH_KEY, "PLAYER"), DealerRLGroup); } if (Dealer.IsInCombat) { if (!Buyer.IsFleeing) { Buyer.Task.ReactAndFlee(Dealer); } Ruined = true; if (Goons.Count > 0 && LivelyWorld.CanWeUse(car)) { TaskSequence seq = new TaskSequence(); Function.Call(Hash.TASK_VEHICLE_DRIVE_WANDER, 0, car, 30f, 4 + 8 + 16 + 32); seq.Close(); Dealer.Task.PerformSequence(seq); seq.Dispose(); } } if (!Game.Player.Character.IsInRangeOf(car.Position, Distance * 1.5f) || (!car.IsAlive || StoleCar)) { Finished = true; } } else if (!Game.Player.Character.IsInRangeOf(car.Position, 100f) || (!car.IsAlive || StoleCar)) { Finished = true; } }