public override void SetSuspendState(LiveWatchNodeSuspendState state) { base.SetSuspendState(state); if (_ThreadList != null) { _ThreadList.SuspendUpdating = state.SuspendRegularUpdates; } _Queue._Root.OnQueueNodeSuspended(this, state.SuspendRegularUpdates); }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { if (_xSchedulerRunning != null) { _xSchedulerRunning.SuspendUpdating = state.SuspendDirectValueUpdates; } base.SetSuspendState(state); }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { if (_BorderVariable != null) { _BorderVariable.SuspendUpdating = state.SuspendRegularUpdates; } if (_HeapEndVariable != null) { _HeapEndVariable.SuspendUpdating = state.SuspendRegularUpdates; } base.SetSuspendState(state); }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { if (_PointerVariable != null) { _PointerVariable.SuspendUpdating = state.SuspendRegularUpdates; } foreach (var v in _Variables.AllVariables) { v.SuspendUpdating = state.SuspendRegularUpdates; } base.SetSuspendState(state); }
public virtual void SetSuspendState(LiveWatchNodeSuspendState state) { }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { base.SetSuspendState(state); }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { base.SetSuspendState(state); _Variable.SuspendUpdating = state.SuspendDirectValueUpdates; }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { base.SetSuspendState(state); _pxCurrentTCB.SuspendUpdating = state.SuspendDirectValueUpdates; }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { _Root.SuspendThreadListUpdate = state.SuspendRegularUpdates; base.SetSuspendState(state); }
public override void SetSuspendState(LiveWatchNodeSuspendState state) { _ThreadNode._Variables.pxTopOfStackLive.SuspendUpdating = state.SuspendRegularUpdates; base.SetSuspendState(state); }