示例#1
0
        private void PreviewPlay()
        {
            if (_previewContext == null)
            {
                _previewContext = VixenSystem.Contexts.CreateLiveContext("Effect Preview");
                _previewContext.Start();
            }
            IEnumerable <EffectNode> orderedNodes = Elements.Select(x => x.EffectNode).OrderBy(x => x.StartTime).ToList();

            if (orderedNodes.Any())
            {
                TimeSpan          startOffset = orderedNodes.First().StartTime;
                TimeSpan          duration    = orderedNodes.Last().EndTime - startOffset;
                List <EffectNode> nodesToPlay =
                    orderedNodes.Select(effectNode => new EffectNode(effectNode.Effect, effectNode.StartTime - startOffset)).ToList();
                _previewContext.Execute(nodesToPlay);
                _previewLoopTimer.Interval = duration.TotalMilliseconds;
                _previewLoopTimer.Start();
            }
        }
示例#2
0
        private void _inputManagement_InputsChanged(object sender, InputsChangedEventArgs e)
        {
            LiveContext systemContext = VixenSystem.Contexts.GetSystemLiveContext();

            systemContext.Execute(e.EffectNodes);
        }