private void btPractice_Click(object sender, EventArgs e) { gbCommandEditor.Enabled = true; _recog.RecognizeAsyncStop(); ls = ListnerStates.LS_INACTIVE; steps.Clear(); step = 0; rbOFF.Checked = true; Maven_Helper_Practice mhp = new Maven_Helper_Practice(); mhp.Show(); }
private void rbOFF_CheckedChanged(object sender, EventArgs e) { if (rbOFF.Checked == true) { gbCommandEditor.Enabled = true; _recog.RecognizeAsyncStop(); ls = ListnerStates.LS_INACTIVE; steps.Clear(); step = 0; lbAlert.Visible = true; } }
private void rbON_CheckedChanged(object sender, EventArgs e) { if (rbON.Checked == true) { gbCommandEditor.Enabled = false; _recog.RecognizeAsync(RecognizeMode.Multiple); ls = ListnerStates.LS_INACTIVE; steps.Clear(); step = 0; RefreshFile(); lbAlert.Visible = false; } }
private void _recog_SpeechRecognized(object sender, SpeechRecognizedEventArgs e) { string SpeechText = e.Result.Text.ToLower(); string Direction; CommandType command = SpeechToCommand(SpeechText); //Microsoft.VisualBasic.Interaction.MsgBox(command); bool directionalCommand = ((command == CommandType.CT_LEFT) || (command == CommandType.CT_RIGHT) || (command == CommandType.CT_BOTTOM)); //Maven.SpeakAsync(SpeechText); if (command == CommandType.CT_RESET) { resetSteps(); Maven.SpeakAsync("I have reset the game."); inactivityCounter = 0; tInactivity.Stop(); } //If the recognizer is in inactive mode, it needs to be woken up if (ls == ListnerStates.LS_INACTIVE) { if ((command == CommandType.CT_DISPLAY) || (directionalCommand && (cbDisplay.Checked == true))) { resetSteps(); tInactivity.Start(); inactivityCounter = 0; ls = ListnerStates.LS_LISTENING; Maven.SpeakAsync("Listening..."); if (directionalCommand) { steps.Add(SpeechText); Maven.SpeakAsync(SpeechText); } } } //If the recognizer is in listening mode, it will listen for top, left, right directional commands else if (ls == ListnerStates.LS_LISTENING) { if (directionalCommand) { inactivityCounter = 0; if (command != lastCommand) { steps.Add(SpeechText); Maven.SpeakAsync(SpeechText); } if ((cbScurry.Checked == true) && (steps.Count == 6)) { ls = ListnerStates.LS_SPEAKING; step = 0; Maven.SpeakAsync("Get Ready..."); Direction = "Go " + (string)steps[step]; Maven.SpeakAsync(Direction); } } else if (command == CommandType.CT_SCURRY) { inactivityCounter = 0; ls = ListnerStates.LS_SPEAKING; step = 0; Maven.SpeakAsync("Get Ready..."); Direction = "Go " + (string)steps[step]; Maven.SpeakAsync(Direction); if (step == steps.Count - 1) { resetSteps(); Maven.SpeakAsync("Hope that went well!"); tInactivity.Stop(); } } } else if (ls == ListnerStates.LS_SPEAKING) { if (command == CommandType.CT_NEXT) { inactivityCounter = 0; step++; if (step < steps.Count) { Direction = "Go " + (string)steps[step]; Maven.SpeakAsync(Direction); if (step == steps.Count - 1) { resetSteps(); Maven.SpeakAsync("Hope that went well!"); tInactivity.Stop(); } } } } lastCommand = command; }
private void resetSteps() { ls = ListnerStates.LS_INACTIVE; steps.Clear(); step = 0; }