IEnumerator MoveOnFirstSequence() { yield return(new WaitForSeconds(1f)); ListeningSequence firstSeq = this.GetComponent <ListeningSequence>(); firstSeq.StartSequence(); }
IEnumerator StartGame() { yield return(new WaitForSeconds(gameSetting.startDelay)); if (!string.IsNullOrEmpty(BeginningGuideString)) { GuideController.StartGuid(BeginningGuideString, 0.1f, MoveOnFirstSequence(), true); } else { ListeningSequence firstSeq = this.GetComponent <ListeningSequence>(); firstSeq.StartSequence(); } }