// Start is called before the first frame update void Start() { convert = GameObject.Find("GameManager").GetComponent <Converters>(); _Mc = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); totalStalk.text = "/" + maxStalker; stalk.text = " Stalkers : " + stalker; _c1.gameObject.SetActive(true); _c2.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { timer = GameObject.Find("GameManager").GetComponent <Timer>(); choices = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); turnes = GameObject.Find("GameManager").GetComponent <Turns_Select>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); _ressources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); _GetIt = GameObject.Find("GameManager").GetComponent <Stalkers_GetRessources>(); _JCVD = GameObject.Find("GameManager").GetComponent <J_Choice_Result>(); daypast.text = "Jour " + day; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); turnedgone = 0; saveturned = 0; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); timer = GameObject.Find("GameManager").GetComponent <Timer>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); valuelist = new int[9]; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); foreach (GameObject stalker in _ls.stalkerlist) { stalker.GetComponent <Stalker>().rtogo = true; Debug.Log("Stalkers Ready to Go "); } }