// Update is called once per frame void Update() { //deactive if (pause) { if (CrossPlatformInputManager.GetButtonDown("B")) { pause = false; farm_menu.SetActive(false); DataBaseMenu.SetActive(false); main_menu.gameObject.SetActive(true); } } else { //operation if (CrossPlatformInputManager.GetButtonDown("A")) { switch (main_menu.GetComponent <ListTool>().GetFocus()) { case 0: if (Input.GetButton("L")) { SceneManager.LoadScene("School"); } else { DataInit(); SceneManager.LoadScene("ACT"); } break; case 2: pause = true; DataBaseMenu.SetActive(true); main_menu.gameObject.SetActive(false); break; case 1: pause = true; farm_menu.SetActive(true); main_menu.gameObject.SetActive(false); break; case 4: PlayerPrefs.DeleteAll(); Application.Quit(); break; case 3: // SceneManager.LoadScene("Milkhouse"); break; } } } }
private void FairyLvABUpdate(int i) { if (fairy_collection[i]) { rl.items[i] = fairy_names[i]; rl.infos[i] = info[i] + "(" + lvs[i * 2].ToString() + " + " + lvs[i * 2 + 1].ToString() + ") / " + fys[i].lv.ToString(); } else { rl.items[i] = "???"; rl.infos[i] = "???"; } fairy_list.GetComponent <ListTool>().InitText(rl); }
// Use this for initialization void Start() { PlayerPrefs.DeleteAll(); farm_menu = Instantiate(data_canvas); farm_menu.GetComponentInChildren <GameDataManager>().save_flag = false; farm_menu.SetActive(false); DataBaseMenu = Instantiate(DataBaseCanvas); DataBaseMenu.SetActive(false); //list string binid = "MENU0000"; ReadList rl = new ReadList(binid); main_menu = Instantiate(list_tool, transform); main_menu.SetListPos(list_pos); main_menu.SetInfoPos(info_pos); main_menu.GetComponent <ListTool>().InitText(rl); main_menu.SetInfoAlign(TextAnchor.MiddleCenter); }