private void ListQoSServersResponseSuccess(ListQosServersResponse result) { UnityEngine.Debug.Log("[PlayFabQoS] Retrieved " + result.QosServers.Count + " QoS Servers"); foreach (QosServer server in result.QosServers) { //List of PlayFabQosServerModel(s) PlayFabQosServerModel serverModel = new PlayFabQosServerModel(); serverModel.Region = server.Region; serverModel.ServerUrl = server.ServerUrl; //List of QosServers QosServers.Add(serverModel); } //Retrieved all QoSServers now ping them so we have RTT for them PingAllServers(); }
protected override void ProcessRecord() { ListQosServersResponse response = Instance.ListQosServersAsync(new ListQosServersRequest()).Result.Result; WriteObject(response.QosServers); }