示例#1
0
 private void ListQoSServersResponseSuccess(ListQosServersResponse result)
 {
     UnityEngine.Debug.Log("[PlayFabQoS] Retrieved " + result.QosServers.Count + " QoS Servers");
     foreach (QosServer server in result.QosServers)
     {
         //List of PlayFabQosServerModel(s)
         PlayFabQosServerModel serverModel = new PlayFabQosServerModel();
         serverModel.Region    = server.Region;
         serverModel.ServerUrl = server.ServerUrl;
         //List of QosServers
         QosServers.Add(serverModel);
     }
     //Retrieved all QoSServers now ping them so we have RTT for them
     PingAllServers();
 }
        protected override void ProcessRecord()
        {
            ListQosServersResponse response = Instance.ListQosServersAsync(new ListQosServersRequest()).Result.Result;

            WriteObject(response.QosServers);
        }