private GameObject FindVFX(ListOfVFX name) { foreach (NamedVFX currentVFX in arrayOfVFX) { if (currentVFX.vfxName == name) { return(currentVFX.vfxGameObject); } } return(null); }
public void PlayVFX(ListOfVFX name, Vector2 position) { GameObject vfx = Instantiate(FindVFX(name), position, Quaternion.identity); }