private GameObject FindVFX(ListOfVFX name)
 {
     foreach (NamedVFX currentVFX in arrayOfVFX)
     {
         if (currentVFX.vfxName == name)
         {
             return(currentVFX.vfxGameObject);
         }
     }
     return(null);
 }
 public void PlayVFX(ListOfVFX name, Vector2 position)
 {
     GameObject vfx = Instantiate(FindVFX(name), position, Quaternion.identity);
 }