/// <summary> /// Fire the list item deleted event. /// </summary> /// <param name="item">Item to be moved.</param> public void CallItemDeletedEvent(ListObjectInfo item) { if (onDeleted != null) { onDeleted(item); } }
/// <summary> /// Fire the list item closed event. /// </summary> /// <param name="item">Item to be moved.</param> public void CallItemClosedEvent(ListObjectInfo item) { if (onClosed != null) { onClosed(item); } }
public override void ItemSelected(ListObjectInfo item) { base.ItemSelected(item); ClearPNG(); if (item.ObjectType.Equals("folder")) { //Debug.Log("Open Folder"); if (!CheckValidPath(item.ObjectInfo)) { if (onInvalidRequest != null) { onInvalidRequest.Invoke(item.ObjectInfo); } return; } pathToSearch = item.ObjectInfo; BuildList(); } else { //Debug.Log("Open File"); foreach (string ext in knownImageFileFormats) { if (item.ObjectType.Equals(ext)) { LoadPNG(item.ObjectInfo); return; } } } }
/// <summary> /// Fire the list item unhoverd event. /// Called by individual item. /// </summary> /// <param name="item">Referance to specific list item.</param> public void CallItemUnHoveredEvent(ListObjectInfo item) { if (onUnHovered != null) { onUnHovered(item); } }
//Return a list of files as'ListObjects' found at a directory. private List <ListObjectInfo> GenerateListObjectFromDirectory(string directory) { List <ListObjectInfo> generatedList = new List <ListObjectInfo>(); DirectoryInfo dir = new DirectoryInfo(directory); FileInfo[] fileInfo = dir.GetFiles(); DirectoryInfo[] dirInfo = dir.GetDirectories(); foreach (DirectoryInfo d in dirInfo) { ListObjectInfo obj = new ListObjectInfo(d.Name, "folder", d.ToString(), folderGFX); generatedList.Add(obj); } foreach (FileInfo f in fileInfo) { ListObjectInfo obj = new ListObjectInfo(f.Name, f.Extension, f.ToString(), ChooseIcon(f.Extension, f.ToString())); generatedList.Add(obj); } return(generatedList); }
private void OnItemClosed(ListObjectInfo objectInfo) { objectInfo.ObjectIsActive = false; viewReferance.ReturnItemToOrigin(objectInfo); }
public override void ItemMoved(ListObjectInfo item) { base.ItemMoved(item); string destinationURL = pathToSearch + "/" + item.ObjectName; string originURL = item.ObjectInfo; if (!CheckValidPath(destinationURL)) { if (onInvalidRequest != null) { onInvalidRequest.Invoke(item.ObjectName); } return; } Debug.Log("Moving, Origin: " + originURL + " Destination: " + destinationURL); //File.Move(originURL, destinationURL); BuildList(); ClearPNG(); }
/// <summary> /// Fire the list item grabbed event. /// </summary> /// <param name="item">Item to be moved.</param> public void CallItemGrabbedEvent(ListObjectInfo item) { if (onGrabbed != null) { onGrabbed(item); } }
public ListMovement listMovement; //Referance to the list movement script. #region Item Controls /// <summary> /// Display the information of the item i.e. Name. /// </summary> /// <param name="item">The list item whos information to show.</param> /// <param name="showAllInfo">Show </param> public void DisplayItemInfo(ListObjectInfo item, bool showAllInfo = false) { itemInfoPanel.SetText(item.ObjectName); if (showAllInfo) { itemInfoPanel.SetText(item.ObjectName, item.ObjectType, item.ObjectInfo); } }
public override void ItemDeleted(ListObjectInfo item) { base.ItemDeleted(item); Debug.Log("Deleting File: " + item.ObjectInfo); File.Delete(item.ObjectInfo); BuildList(); ClearPNG(); }
private void ShowItemIconGameObject(ListObjectInfo item, GameObject itemGameObject) { GameObject itemIcon = item.IconModel; Vector3 scale = item.IconModel.transform.localScale; GameObject spawnedIcon = Instantiate(itemIcon, gameObject.transform); spawnedIcon.transform.SetParent(itemGameObject.transform); spawnedIcon.transform.localPosition = Vector3.zero; spawnedIcon.transform.localScale = scale; }
private IEnumerator SpawnItem(Vector3 spawnPosition, ListObjectInfo item, float spawnTime) { //The drop start position is slightly above spawn position by the ammount of the distance between items GameObject itemVisualRepresentation = Instantiate(listItemObjectPrefab, transform.position + spawnPosition, transform.localRotation); Vector3 dropStartPos = new Vector3(spawnPosition.x, spawnPosition.y + distBetweenItemCenter, spawnPosition.z); ListObjectInstance itemInstance = itemVisualRepresentation.GetComponent <ListObjectInstance>(); itemVisualRepresentation.transform.SetParent(gameObject.transform); itemVisualRepresentation.name = item.ObjectName; itemVisualRepresentation.transform.localPosition = dropStartPos; item.ObjectTransform = itemVisualRepresentation.transform; item.ParentTransform = transform; item.OriginPos = spawnPosition; item.OriginRot = new Quaternion(0, 0, 0, 0); //Give the item information about what it is. itemInstance.itemInfo = item; //Give the item a referance to the view. **Dude this is stupid wise up and fix this** itemInstance.viewReferance = GetComponent <View>(); //Show 3D model of icon. if (item.IconModel != null) { ShowItemIconGameObject(item, itemVisualRepresentation); } //Wait for move to finish. yield return(StartCoroutine(MoveOverSeconds(itemVisualRepresentation.transform, dropStartPos, spawnPosition, spawnTime))); //Instantiate particle effects. if (spawnEffectPrefab != null) { Destroy(Instantiate(spawnEffectPrefab, itemVisualRepresentation.transform), 0.5f); } }
private void OnItemMoved(ListObjectInfo objectInfo) { objectInfo.ObjectIsActive = false; modelReferance.ItemMoved(objectInfo); }
private void OnItemSelected(ListObjectInfo objectInfo) { objectInfo.ObjectIsActive = true; modelReferance.ItemSelected(objectInfo); }
private void OnItemGrabbed(ListObjectInfo objectInfo) { }
private void OnItemUnHovered(ListObjectInfo objectInfo) { modelReferance.ItemUnhovered(objectInfo); }
private void OnItemHovered(ListObjectInfo objectInfo) { modelReferance.ItemHovered(objectInfo); viewReferance.ClearItemInfo(); viewReferance.DisplayItemInfo(objectInfo, true); }
public virtual void ItemClosed(ListObjectInfo item) { //Debug.Log("Item Closed... " + item.ObjectName); }
public virtual void ItemMoved(ListObjectInfo item) { //Debug.Log("Move List..."+originList+" to "+destinationList); }
public void ReturnItemToOrigin(ListObjectInfo objectInfo) { objectInfo.ObjectTransform.SetParent(objectInfo.ParentTransform); objectInfo.ObjectTransform.localPosition = objectInfo.OriginPos; objectInfo.ObjectTransform.localRotation = objectInfo.OriginRot; }