/// <summary> /// Unmarshaller the response from the service to the response class. /// </summary> /// <param name="context"></param> /// <returns></returns> public override AmazonWebServiceResponse Unmarshall(JsonUnmarshallerContext context) { ListGameServerGroupsResponse response = new ListGameServerGroupsResponse(); context.Read(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("GameServerGroups", targetDepth)) { var unmarshaller = new ListUnmarshaller <GameServerGroup, GameServerGroupUnmarshaller>(GameServerGroupUnmarshaller.Instance); response.GameServerGroups = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("NextToken", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; response.NextToken = unmarshaller.Unmarshall(context); continue; } } return(response); }
public override void Invoke(AWSCredentials creds, RegionEndpoint region, int maxItems) { AmazonGameLiftConfig config = new AmazonGameLiftConfig(); config.RegionEndpoint = region; ConfigureClient(config); AmazonGameLiftClient client = new AmazonGameLiftClient(creds, config); ListGameServerGroupsResponse resp = new ListGameServerGroupsResponse(); do { ListGameServerGroupsRequest req = new ListGameServerGroupsRequest { NextToken = resp.NextToken , Limit = maxItems }; resp = client.ListGameServerGroups(req); CheckError(resp.HttpStatusCode, "200"); foreach (var obj in resp.GameServerGroups) { AddObject(obj); } }while (!string.IsNullOrEmpty(resp.NextToken)); }