protected void InitToolBarWindow()
        {
            ToolBar = new Window(UI.GetInterface(Name), null, "Tools", TextOrientation.Center, Vector2.Zero, new Vector2(122, Game1.ScreenHeight - 21), true, false, true, true);
            ToolBar.MinimizedPosition = new Vector2(Game1.ScreenWidth - ToolBar.Size.X, 25);

            //Brush
            ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/brush"),
                new Vector2(5, 5), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false));
            //Bucket
            ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/bucket"),
                new Vector2(60, 5), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false));
            //Erasor
            ToolBar.AddElement(new TextureButton(UI.GetInterface(Name), Content.Load<Texture2D>("UI/Textures/bucket"),
                new Vector2(5, 60), new Vector2(50, 50), new Vector2(UI.BGOffset), origin, hover, pressed, false));

            ToolBar.AddElement(new Label(UI.GetInterface(Name), "Layer: base", 12, TextOrientation.Center, new Vector2(2, 200), new Vector2(117, 25), Color.Black, origin));
            ToolBar.AddElement(new Button(UI.GetInterface(Name), "<", 12, TextOrientation.Center, new Vector2(3, 230), new Vector2(25, 25), origin, hover, pressed));
            ToolBar.AddElement(new Button(UI.GetInterface(Name), ">", 12, TextOrientation.Center, new Vector2(33, 230), new Vector2(25, 25), origin, hover, pressed));
            ToolBar.AddElement(new Button(UI.GetInterface(Name), "+", 12, TextOrientation.Center, new Vector2(63, 230), new Vector2(25, 25), origin, hover, pressed));
            ToolBar.AddElement(new Button(UI.GetInterface(Name), "-", 12, TextOrientation.Center, new Vector2(93, 230), new Vector2(25, 25), origin, hover, pressed));
            ltlb = new ListBox(UI.GetInterface(Name), 12, TextOrientation.Left, new Vector2(5, 270), new Vector2(110, 200), Color.Black, Color.White, origin, hover);
            ltlb.Disable();
            ToolBar.AddElement(ltlb);

            ToolBar[0].Clicked += (sender) =>
            {
                Map.CurrentBrush.SetBrush(new BrushTool(Map.CurrentBrush.Tool.BaseTile, Map.CurrentBrush.Tool.BrushSize));
            };

            ToolBar[1].Clicked += (sender) =>
            {
                Map.CurrentBrush.SetBrush(new FillTool(Map.CurrentBrush.Tool.BaseTile));
            };

            ToolBar[2].Clicked += (sender) =>
            {
                Map.CurrentBrush.SetBrush(new BrushTool(Map.Settings.AccessibleTiles.PlaceholderTile, Map.CurrentBrush.Tool.BrushSize));
            };

            ToolBar[4].Clicked += (sender) =>
            {
                Map.SetActiveLayer(Map.ActiveLayerIndex - 1);
            };

            ToolBar[5].Clicked += (sender) =>
            {
                Map.SetActiveLayer(Map.ActiveLayerIndex + 1);
            };

            ToolBar[6].Clicked += (sender) =>
            {
                GameStateManager.TransitionState(GameStateManager.NewLayerPrefs);
            };

            ToolBar[7].Clicked += (sender) =>
            {
                Map.RemoveActiveLayer();
            };
        }