public void Execute(Character source, List<Character> targets) { //In Extension.cs targets.AddStatuseffectToTargets(target => new Mindblown(source, target)); }
public void Execute(Character source, List<Character> targets) { //Verursacht einen Statuseffekt //In Extension.cs targets.AddStatuseffectToTargets(target => new Bleeding(source)); }
public void Execute(Character source, List<Character> targets) { targets.AddStatuseffectToTargets(target => new Poisoned(source)); }