private static void OnLinkSuccess(LinkFacebookAccountResult result)
 {
     Debug.Log("Facebook Linked Account!");
     PlayerPrefs.SetInt("LinkedFacebook", 1);
     PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.LinkFacebookId, MessageDisplayStyle.none);
 }
示例#2
0
 private void PlayfabEvents_OnLinkFacebookAccountResultEvent(LinkFacebookAccountResult result)
 {
     #if USING_FACEBOOK_SDK
     this.FacebookId = PF.Login.FacebookLoginResult?.AccessToken?.UserId;
     #endif
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="obj"></param>
 private void OnLinkFacebookSuccessful(LinkFacebookAccountResult obj)
 {
     FirstTimeLogInActivity();
 }
 /// <summary>
 /// Successfuntion, called when the facebook link was successfully added in PlayFab
 /// </summary>
 /// <param name="result"></param>
 private void AddFacebookSuccess(LinkFacebookAccountResult result)
 {
     creditClass.AddCredits(100);
     RefreshAccountStats();
 }
示例#5
0
 private void PlayfabEvents_OnLinkFacebookAccountResultEvent(LinkFacebookAccountResult result)
 {
     // TODO [bgish]: Update FacebookId and fire a FacebookChanged event
 }