private static void OnLinkSuccess(LinkFacebookAccountResult result) { Debug.Log("Facebook Linked Account!"); PlayerPrefs.SetInt("LinkedFacebook", 1); PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.LinkFacebookId, MessageDisplayStyle.none); }
private void PlayfabEvents_OnLinkFacebookAccountResultEvent(LinkFacebookAccountResult result) { #if USING_FACEBOOK_SDK this.FacebookId = PF.Login.FacebookLoginResult?.AccessToken?.UserId; #endif }
/// <summary> /// /// </summary> /// <param name="obj"></param> private void OnLinkFacebookSuccessful(LinkFacebookAccountResult obj) { FirstTimeLogInActivity(); }
/// <summary> /// Successfuntion, called when the facebook link was successfully added in PlayFab /// </summary> /// <param name="result"></param> private void AddFacebookSuccess(LinkFacebookAccountResult result) { creditClass.AddCredits(100); RefreshAccountStats(); }
private void PlayfabEvents_OnLinkFacebookAccountResultEvent(LinkFacebookAccountResult result) { // TODO [bgish]: Update FacebookId and fire a FacebookChanged event }